Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Control Map, Hit or Miss?
Control Map, Hit or Miss?
Oct 28 2009, 7:39 pm
By: Marooned  

Oct 28 2009, 7:39 pm Marooned Post #1



Hit or Miss? Do you think I should make this map? Also, add any ideas you would like to see in it.

I am thinking of making a UMS map called Team Micro Work 4. It would be a control map not an Impossible Scenarios map. Here are the rounds I envisioned. The purpose of making 3 rounds each on 8 different types of terrain from professional maps is for nostalgia. It would be fun to duke it out on old classics.

On section of Blue Storm terrain look a like.
1. 6 Dragoons vs. 24 Zerglings
2. 6 Dragoons vs. 24 Marines (Hint: Attack retreat re-attack re-retreat)
3. 6 Dragoons vs. 4 tanks, 8 scvs, 8 marines, 6 vultures (Hint: Attack weakest enemy units first.)

On section of Destination terrain look a like.
4. 6 Zerglings vs. 2 Zealots
5. 6 Zerglings vs. 1 Cannon and 1 Pylon (Hint: Teamwork or round loss)
6. 6 Zerglings vs. 1 Lurker

On section of Python terrain look a like.
7. 6 Zealots vs. 2 Sunken Colonies (Hint: Pull and re-attack for win)
8. 6 Zealots vs. 7 Zealots (Hint: Pull and re-attack for win)
9. 6 Vultures (With Mines) vs. 6 Hydralisks (1 shot mine kills)

On section of Heartbreak Ridge terrain look a like.
10. 6 Marines vs. 3 Zealots.
11. 5 Zerglings & 1 Defiler vs. 1 Archon (Hint: Only splash damage does damage under swarm)
12. 24 Zerglings vs. 8 Zealots (Hint: 3 zerglings > 1 zealot, 6 zerglings < 2 zealot.)

On section of Yellow terrain look a like.
13. 4 bats & 2 medics vs. 20 zlings (Hint: Shoot & Heal)
14. 6 Marines vs. 7 Marines (Hint: hold position in line to get more hits.)
15. 6 Probes vs. 6 SCVs (Hint: Use range to attack without being attacked. Early game drill)

On section of Hunters KESPA terrain look a like.
16. 5 Hydras & 1 Defiler vs. 3 Sieged Tanks Clumped (No Patrol) (Hint: Use plague and then reengage when hp falls.)
17. 6 Marines vs. 1 Ultralisk
18. 6 Marines vs. 2 Dragoons

On section of Lost Temple terrain look a like.
19. 6 Marines vs. 2 Lurkers
20. 6 Marines vs. 8 Zerglings
21. 6 Siege Tanks (no siege) vs. 4 reavers (Abuse scarab AI by retreating and causing it to miss after attacking)

On section of Chameleon terrain look a like.
22. Vultures vs reavers (They can try to lay mines or They can escape before scarab explodes and can outrun them I think.)
23. 6 zerglings vs 2 zlot 1 nexus 4 probes mining with build script.
24. Big finale battle with a variety of units vs. a large swarm.



None.

Oct 29 2009, 12:18 am CecilSunkure Post #2



I'm always a fan of impossible//micro maps. I say, MAKE IT!

Good luck.



None.

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[09:52 pm]
Apos --
[01:13 pm]
Oh_Man -- NimoStar
NimoStar shouted: yes, all animations for protoss and zerg should be there, unless I missed any
daymn, impressive
[12:03 pm]
NudeRaider -- define "completely fucked" - could also be a good thing :teach:
[04:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[2026-8-13. : 4:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[2026-8-13. : 1:52 pm]
NimoStar -- prerelease of improves 1.16.1
[2026-8-13. : 1:51 pm]
NimoStar -- www.moddb.com/mods/ultimate-starcraft-age-of-darkness/downloads/ultimate-starcraft-age-of-darkness-secret-beta-release
[2026-8-13. : 3:03 am]
Symmetry -- Roy the way the screen moves hurts my eyes but otherwise it plays remarkably well
[2026-8-12. : 5:23 pm]
Roy -- Moose
Moose shouted: Just made? I thought we had that years ago
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