I play often with friends who don't play often.. if that makes sense.
Anyways im trying to make a balanced map that would make any air strikes to the base not happen. So i made up locations for all the space areas in between platforms and added a trigger to kill any unit for all players in this location. It wouldn't disable the air units but would keep air from striking minerals so nobody will complain when i play with them.
so essentially im trying to keep air units but only let them be used to strike at the land entrance to someones base.
so far my triggers i've tried have looked like........
under all players, (conditions) always (actions) kill
all (any unit) for
player 1 at
no air 1 and 2,3, and 4... etc.
i have also tried the same thing under current players and each of the players individually ex. player 1 triggers player 2 triggers.
Im kinda new to triggers, tho its not my first map. Anyways kinda stuck and just wondering if anyone knows of a solution for this.
thanks and look forward to seeing ur answers!
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create one location over the entire area you don't want units to be. Check the air flags only under properties. Have it kill/remove any air unit in there. Unfortunately, I don't see anything wrong with your first solution. What doesn't work about it?
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
well i tried in multiple games and was zerg so i could just fly the overlord there straight away rather than waste time getting air. i got there and nothing happened.. my overlord lived and continued on through all the zones that were to kill it.
and its set to kill all of any unit so it should have killed the overlord too.. idk what to try next :S
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You do realize that you have to use UMS, not melee/nvs, right?
yes i know.. its designed for a small lan party or get together for like four player ffa.
its a fastest map for usm..
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Are you sure you're using the Preserve Trigger action?
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You never mentioned preserving the trigger, did you do that?
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The map is called "space is deadly" and is pretty basic, not a whole lot to it but i just wanted something quick and easy for a small get together in a few days.
I think i may have it figured out.. I need to try a few more times but if successful i can post the map for you all.
i will have a picture soon too if u like.
P.S. sorry for my typing, my delete key popped off and i can't get it to stay on now so i can't delete as often as need be.
oh yes.. im sorry i had tried using the preserve trigger in all of them and in some cases i used probably 16 triggers at once, several in different ways and a duplicate using the preserve trigger lol nothing was working for me. but maybe it'll change soon..
someone mentioned the idea of using this..
Players 1,2,3,4 (conditions) current player brings at least one any unit to location no air 1 etc..
im going to test it now.
Post has been edited 1 time(s), last time on Oct 28 2009, 4:40 pm by CecilSunkure. Reason: Combining two posts into one
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You really need to just post the map, there are too many tiny little things that new mappers can do wrong. Posting the map would be better than us guessing which of these mistakes you made.
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Here is the map..
I got it to work finally but if u all wanna look or w/e here u go.
anyways a few notes..
mineral and gas placement is bad.. i hate it when its on the bottom of main building. but i just threw it together quick and now that triggers are out of the way i can work more with terrain and such.
Edited changed map to a more finished copy.
Attachments:
Post has been edited 1 time(s), last time on Oct 28 2009, 4:55 pm by Arcsoft.
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Put a "Preserve Trigger" action in each of the 'no air' triggers' actions if you want no air to be able to pass there (ever). If you want this to apply only for a certain duration add an 'elapsed time' condition to them.
Edit: To expand, triggers will only activate once if they don't have a preserve trigger action in them. You probably sent an overlord out to test and it worked, but if you sent a second to the same border it wouldn't work again. Because it could get extremely annoying having air units accidentally clip the locations' corners and die, I suggest placing some sort of sprite to represent the location corners (for instance, 'nuke dot' sprites).
Post has been edited 1 time(s), last time on Oct 28 2009, 4:58 pm by Kaias.
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