Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Computer Only nukes 5x
Computer Only nukes 5x
Oct 24 2009, 12:08 pm
By: Warlord_Master  

Oct 24 2009, 12:08 pm Warlord_Master Post #1



I gave my computer 12 nuclear silos, 4 ghosts,
Triggers: Force 1 brings 1 of any unit to location Pain,
Switch pain is Set
Move Location Nuke Follow Onto Any Unit From Heroes At Location Pain Detection
Nuke AI Here At Nuke Follow
Preserve Trigger
and of course always run brood war terran 2 B fill nuke silos

computer stops nuking after 4-6 nukes....



None.

Oct 24 2009, 1:30 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Add a cooldown. Computers don't like if you spam them with orders. :P




Oct 24 2009, 10:56 pm ClansAreForGays Post #3



Are you checking the replay to see if the computer ever stopped filling their silos?




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[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Symmetry -- TFW you google a problem and find the answer in a post you made yourself
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Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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