Fixing Old Maps
Oct 15 2009, 8:01 am
By: (U)Bolt_Head  

Oct 15 2009, 8:01 am (U)Bolt_Head Post #1



Hello everyone,

As some of you know, I have many old maps that I created years ago. I was trying to show them off to a friend just now and more than half are crashing Starcraft or they can't join because the map has overlapping text.

So is there some easy way to fix old maps to be compatible in star craft today? I downloaded ScmDraft 2 Version 0.8.0 hoping that it would automatically remove these things but House of the Haunted crashes the editor, and I don't even have the option of manually removing them..

Also can you tell me what current things that were acceptable in the past, now crash Starcraft? Because I've got the feeling that it is more than just text overlaps.

Thanks, Bolt_Head (aka Neal)



None.

Oct 15 2009, 8:20 am Falkoner Post #2



There's a program that automatically removes overlaps, also, old sprites or methods of speeding up may cause crashes, or any kind of buffer overflows that you used to use.



None.

Oct 15 2009, 10:25 am O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

Quote from (U)Bolt_Head
I downloaded ScmDraft 2 Version 0.8.0 hoping that it would automatically remove these things but House of the Haunted crashes the editor, and I don't even have the option of manually removing them..
That is because SCMDraft is retarded. Not even StarEdit crashes when you try to open that map (once unprotected, of course. xD)

Also, is this helpful? Combination of using the new StarForge: Ultimate with a really old unprotector (so nothing fancy happens), and then copying the resulting CHK back into the original map. I removed formatting codes for Forces (as they are ignored), as well as unstacked (U)Bolt_Head in the forces, unstacked the game name, and used a more up-to-date black player color. Somewhere in there fixed whatever SCMDraft was bitching about.
By the way this version is still open... If you want me to remove the attachment, I will. But keep in mind it isn't hard to unprotect a map. ;o

Attachments:
HouseoftheHaunted V1.0__.scx
Hits: 4 Size: 675.6kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Oct 16 2009, 5:29 pm (U)Bolt_Head Post #4



Falkoner, thanks I figured it was a huge enough issue that an app would have been created for that purpose.

Fartybillion, Thanks for the map upload. Yeah I have no idea what editors are being used for now days. I always preferred Starforge over SCMdraft but I figured Heimdal had kinda dropped the project or something. Oh well. Also there is no need to remove the file, I publicly released all my maps unprotected ages ago. I am curious about it being version 1.0 instead of 1.2 however. I'd have no idea what the actual changes between the versions were however.

Edit: Does anyone have my map Time Up bound, the only back up CD i found was created before I made that. Also the unfinished space invaders i'm looking for too. (i'm quite mad at myself for losing these)

Post has been edited 1 time(s), last time on Oct 16 2009, 8:17 pm by (U)Bolt_Head.



None.

Oct 16 2009, 10:44 pm Symmetry Post #5

Dungeon Master

Quote from (U)Bolt_Head
Falkoner, thanks I figured it was a huge enough issue that an app would have been created for that purpose.

Fartybillion, Thanks for the map upload. Yeah I have no idea what editors are being used for now days. I always preferred Starforge over SCMdraft but I figured Heimdal had kinda dropped the project or something. Oh well. Also there is no need to remove the file, I publicly released all my maps unprotected ages ago. I am curious about it being version 1.0 instead of 1.2 however. I'd have no idea what the actual changes between the versions were however.

Edit: Does anyone have my map Time Up bound, the only back up CD i found was created before I made that. Also the unfinished space invaders i'm looking for too. (i'm quite mad at myself for losing these)

I know I used to have Time Up bound, but alas no more. You may want to reiterate your request at the File Request Thread.



:voy: :jaff: :voy: :jaff:

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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