Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: attack only by infested terrans
attack only by infested terrans
Aug 30 2009, 7:34 pm
By: okeee  

Oct 3 2009, 5:00 am DavidJCobb Post #21



The ITs are player-controlled, so the OP probably doesn't want the player to annihilate everything in their path using Infested Terrans, so giving ITs 9999 damage could be unreasonable.

There is a slight issue with blowing up the ITs when they get near the building. First of all, since it's location-driven, you're using a bounding box. This means that at the corners of the location, an IT might not be touching the target building, but it'll still blow up, since the trigger will still run. There's also the possibility that a player just wants an IT positioned next to a building, without attacking. (But no, I don't know why a player would do that.)



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Oct 3 2009, 7:10 am NudeRaider Post #22

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can significantly improve the accuracy of the location bounds vs. the building edge when you use 2 locations per building:






Oct 5 2009, 8:34 pm okeee Post #23



do you mean, you point the building in those 2 locations (1 and 2) to the same illegal location? I tried it but there was no difference. The hovering building still keeps moving a little before stopping, same as using 1 location.

Also I cant set 9999 damage, I still need them for other things so they should have the normal damage.



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Oct 5 2009, 8:56 pm NudeRaider Post #24

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What?
I was referring to DavidJCobb's 2nd paragraph:
Quote from DavidJCobb
There is a slight issue with blowing up the ITs when they get near the building. First of all, since it's location-driven, you're using a bounding box. This means that at the corners of the location, an IT might not be touching the target building, but it'll still blow up, since the trigger will still run. There's also the possibility that a player just wants an IT positioned next to a building, without attacking. (But no, I don't know why a player would do that.)
specifically the red part.

For moving the building you ofc need only 1 location.




Oct 5 2009, 10:05 pm Vrael Post #25



If you have enough extra players, you could utilize that. Have P7 and P8 unallies, but P6 and P8 allied, so give the infested terrans to P7, the buildings to P8, and the rest of the units to P6.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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