Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: The In-game Saving Feature
The In-game Saving Feature
Aug 31 2007, 3:18 am
By: Cayden  

Aug 31 2007, 3:18 am Cayden Post #1



Does anyone know how to limit the amount of save's you can use. I know this was done before, I'm quite sure when the user saved the game and loaded it up something was modified in the game and removed that. Every time the game was loaded up it would deduct something. I'm sure of this. And once that thing that was deducted was no more, it would end in defeat. And therefore making it impossible to load.

I'm sure of this feature, It was in someones RPG map. Could someone please explain to me the concept on how this works? Thanks.



None.

Aug 31 2007, 4:27 am Falkoner Post #2



There is no way to detect when someone saves without EUD conditions, so basically there is no way to do it. If you still think there is, find the map that shows it and I'll tell you how to do it.



None.

Aug 31 2007, 7:12 pm Money Post #3



Well unless they have their own save system, where if you die you go back to that point?



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Aug 31 2007, 7:31 pm Sauceover Post #4



i remember someone saying triggers worked quirky after loading a saved game

i never tested this out myself, but this is basically what that guy said:
-civilization map has a bug the constantly centers your map
-saved the game
-loaded the game
-saved the game
*rinsed and repeated a bunch of times
-error is gone, map works perfectly

i think his theory was that triggers that already ran/running at the time of the save became 'used-up' when you loaded it back up again. basically, in the loaded-up game, its like the triggers never existed.

once again, this is from bad memory and heresay...so don't quote me on it

maybe someone test this out?



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Aug 31 2007, 10:21 pm Falkoner Post #5



No, SC saves all variables and any other things, the only part that might change is that the trigger cycle will restart for a second, but I don't see how that can be detected or used for anything..



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Sep 2 2007, 12:12 am AfterLifeLochie Post #6



The triggers used are loaded from the base map regardles of the age of the map or even if a trigger is running... If the map is moved or changed between when it was saved as a saved file in the folder or when it was loaded, SC may encounter several errors and may even corrupt your map and even StarCraft resulting in re-installation. If the map is saved while a trigger is going, SC may save weirdly and cause trigger bugs. No idea why though: Blizzrd did something weird...



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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