Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Developing a turn based system
Developing a turn based system
Sep 29 2009, 6:06 pm
By: KooKsTeR  

Sep 29 2009, 6:06 pm KooKsTeR Post #1



So I am working on making a system where you get to move each unit individually and cannot move others at the same time. Attack in turns. Pretty much its turning starcraft into chess sort of you take turns and move a unit at a time, but you move all of your units, then the other player moves all of his units, then they attack.

I am wondering if anyone would want to use such a system.

Also I am wondering on ideas to control the attacking, i was thinking of making all units invincible and then say for one second take that off so everything can just do its dirty work then reset invincibility.

Here is a little quicky map I threw together for it. It only has the function of moving a single unit at a time.

Attachments:
(1)taking turns.scm
Hits: 5 Size: 52.22kb



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[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
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[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
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[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
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[2026-10-24. : 5:52 pm]
Symmetry -- https://staredit.net/site/members/0/minerals/asc/ why does it sort by ascending and not descending :hurr: and how did that guy get -963 minerals?
[2026-10-24. : 5:47 pm]
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[2026-10-24. : 5:12 pm]
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