Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Dropship System?
Dropship System?
Sep 27 2009, 1:22 am
By: trillion  

Sep 27 2009, 5:14 pm poison_us Post #21

Master has given Dobby a doctorate! Dobby is free!

I don't think we need the "move units to pixel location" action, but other than that it should work perfectly.




Sep 27 2009, 6:27 pm trillion Post #22



yep! I deleted the order trigger and it works perfectly! But how can you do it so that it stays at the location no matter what?

Post has been edited 1 time(s), last time on Sep 27 2009, 6:32 pm by trillion.



None.

Sep 27 2009, 7:06 pm Jack Post #23

>be faceless void >mfw I have no face

You want inverted locations, and detect if you bring 0 dropships to the inverted location. If so, order it to move back, or just move back. Check the wiki for how to do inverted locations.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 27 2009, 7:23 pm rockz Post #24

ᴄʜᴇᴇsᴇ ɪᴛ!

use a 48x32 (scmdraft) or 49x33 (pixel) inverted location. Dropships aren't symmetrical, so you can't just use a completely inverted location.

you can also use a 0x0 (scmdraft) or 1x1 (pixel) location. If the dropship leaves that location, just move it back.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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