Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Never Ending Larva With No Hatches
Never Ending Larva With No Hatches
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Sep 21 2009, 1:21 am
By: Buftis  

Sep 21 2009, 1:21 am Buftis Post #1



So, I was wondering, is it possible to create an infinite stream of larva, like, but if say 12 were used, they'd come back, but never go over how much there was at start.
I was messing around with a map, and placed the map revealer for player 15 to increase the action speed, but then I wondered, and placed a interceptor for the 2x speed while the map revealer was still there.
I went in game and tried this, all my buildings were erased, but I noticed where the hatcheries SHOULD have been, they we're still making larva, so in anyway is this possible to do WITHOUT getting rid of all my buildings or the 2x speed?



None.

Sep 21 2009, 1:24 am Falkoner Post #2



Try placing the interceptor after the buildings you want erased(or maybe before), perhaps the units in between the placement of the map revealer and the interceptor become invisible.



None.

Sep 21 2009, 1:29 am Buftis Post #3



Thanks, that worked, but is it possible to do WITHOUT the 2x speed though?
an super quick reply there too =o



None.

Sep 21 2009, 1:37 am Falkoner Post #4



I donno, try removing the Map Revealer :P



None.

Sep 21 2009, 1:45 am Buftis Post #5



Okay, that failed, when I erased the revealer, it just erased the buildings and the larva didnt even spawn anymore <_<



None.

Sep 21 2009, 1:49 am Falkoner Post #6



Yeah, I donno then, you may only be able to do that with a combo :(



None.

Sep 21 2009, 5:45 am Heinermann Post #7

SDE, BWAPI owner, hacker.

Quote from Buftis
Thanks, that worked, but is it possible to do WITHOUT the 2x speed though?
an super quick reply there too =o
No, it's not possible. If you want to hide the hatcheries, just place them somewhere out of the players' vision. If players are supposed to have vision with the computer or something, then you can place the hatcheries for player 12 (Neutral), and give the larvae to the correct player after you've moved them.




Sep 21 2009, 6:23 am Buftis Post #8



Oh, alright thanks, I thought it would just be nice to not being able to deal with hatcheries, And was also kinda wondering for future projects, Thanks for the info



None.

Sep 21 2009, 2:39 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

play at "slow" speed.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 21 2009, 9:10 pm Heinermann Post #10

SDE, BWAPI owner, hacker.

What could that possibly accomplish?




Sep 21 2009, 9:52 pm Craftstar2 Post #11



I guess the 2X speed cancels out the slow speed to make it normal?



None.

Sep 21 2009, 10:25 pm rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

Unless of course the 2x overrides speed to play at 2x fastest always, I'm not sure.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 21 2009, 11:24 pm Buftis Post #13



Just tried doing that now, it "somewhat" gets it done, it tends to be a bit more laggy it seems when this method is done though, but it kinda gets close to playing on fastest speed.
I think I'll just ignore the whole thing in the first place, doesn't matter really that hatches show, I just thought it would be a nice thing to have/use in some maps.



None.

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