Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creep Colony with Mobile Grids
Creep Colony with Mobile Grids
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Sep 12 2009, 6:29 pm
By: LazyCoder  

Sep 12 2009, 6:29 pm LazyCoder Post #1



I'm trying to get creep colonies to spawn around a creep colony that's already there in a plus sign (so immediately to the left, right, up, or down, no diagonals). It'll move them alright to the left and upwards, but they don't go the the right or downwards. I'm using overlords for mobile grids, I suspect that if I use a unit that's just ever so slightly larger, it might work.



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Sep 12 2009, 6:32 pm Kaias Post #2



http://www.staredit.net/wiki/Grid_Systems

Large air units like Overlord and Devourer are only 1.5, perhaps try using a 1x1 (scourges and observers alternated) grid extended out enough to get where you need.



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Sep 13 2009, 3:53 am LazyCoder Post #3



Thanks! I figured it out with a little experimentation:

An overlord, then a scourge was too much. Many scourges was just a pain in the butt. A two stage grid setup worked the best. For moving down or to the right, I changed from using overlords to using queens. I then used 8 scourges (remove 7) to go to the right, and 3 scourges (remove 2) to go downwards (I may have mixed those up).



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
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