Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Ground Units Stack
Ground Units Stack
Aug 13 2009, 5:56 pm
By: Wormer  

Aug 19 2009, 3:36 pm O)FaRTy1billion[MM] Post #21

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Quote from Falkoner
Unfortunately the units can't attack very well like this, although I'm surprised how many people didn't know about this..
There is a way to... In my clan there was a map being made where all units were stacked in one of various 1x1 squares and attacked passing units.



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Aug 19 2009, 3:39 pm JaFF Post #22



Quote from O)FaRTy1billion[MM]
Quote from Falkoner
Unfortunately the units can't attack very well like this, although I'm surprised how many people didn't know about this..
There is a way to... In my clan there was a map being made where all units were stacked in one of various 1x1 squares and attacked passing units.
LOL. I have a defense in production that is based on that as well. They attack perfectly fine until they lose their target (it moves out of their range). When that does happen, it takes several seconds for them to stop moving and acquire a new one.

My map is called "Time Defense." What about your clanmate's? :P



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Aug 19 2009, 4:02 pm O)FaRTy1billion[MM] Post #23

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Don't remember. It was a long time ago. ;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Aug 19 2009, 10:50 pm Falkoner Post #24



Ah, so it just takes them longer to acquire a target in the first place?



None.

Aug 24 2009, 12:00 am Tank_7 Post #25



Wormer you need to add a Command Center, Nuke Silo, Ghost, and edit Nuke cost/time (fast&free)
Edit: oh oh and some high templar with psi storm researched, and some lurkers, and some reavers, and some siege tanks, all invincible.
And a reset button to remake the rines, powerups, and spam order sequence.

Nice map. Ive seen units do this on many occasions but I didn't know it could be done quite so quick & deliberate.
Reminds me of Normandy SE and all the dragoons named after german tanks. They did this kind of thing every game.



None.

Sep 12 2009, 3:10 am xYoshix Post #26



Was this method used in the defence called "Coco Defence"?



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