Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Player X has left the game...
Player X has left the game...
Aug 24 2009, 8:54 pm
By: Wormer
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Aug 28 2009, 8:05 pm Heinermann Post #41

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Quote from name:zany_001
With my 3 trigger system, it would be ONLY 3 triggers, with no extra per player. But you can't detect exactly which player left without more triggers.
In that case, the one I posted only uses 2 triggers. Extra triggers are only to take actions when a player has left.




Aug 28 2009, 9:06 pm Jack Post #42

>be faceless void >mfw I have no face

Yeah, I was initially doing 3 triggers as i thought it would handle the messages too, but realised my mistake. Then I left my preserve in by accident is all.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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