Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: My map keeps crashing SC.
My map keeps crashing SC.
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Aug 27 2009, 9:54 am
By: Chicago-Ted  

Aug 27 2009, 9:54 am Chicago-Ted Post #1



Anything I can do to fix this?

I recently retiled it with the SCMDraft "Map Dimensions" editor, and it hasn't worked since.. is there anything I can do to check what the issue is?



None.

Aug 27 2009, 12:16 pm New-Guy Post #2



Well, it would be a lot easier to help you fix you map if you told us more about the map in question. Map dimensions, tileset, etc.
Or you could just post the map up and let some people look at it and get back to you.



None.

Aug 27 2009, 12:18 pm Moose Post #3

meme

http://www.staredit.net/wiki/Crashlist




Aug 27 2009, 1:27 pm Heinermann Post #4

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Nice map. I can see why it crashes.

Oh wait... What map? Post it, or post the error message (hex value) and I can tell you why it crashes.




Aug 27 2009, 10:03 pm Chicago-Ted Post #5




Thanks for this!

I found out the problem, it seems the default size when I opened the map dimensions editor was 124x124, which was invalid.. simple fix, just changed it to 128x128.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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