Stacked Units
Aug 20 2009, 4:06 pm
By: New-Guy  

Aug 23 2009, 2:49 am rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

I was under the impression that disabling also cloaks...



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 23 2009, 3:13 am New-Guy Post #22



Quote from rockz
I was under the impression that disabling also cloaks...
Then why isn't it cloaking when I do it?



None.

Aug 23 2009, 3:37 am Clokr_ Post #23



Quote from New-Guy
Quote from rockz
I was under the impression that disabling also cloaks...
Then why isn't it cloaking when I do it?

Can you select the marine? If not it is cloaked, if SC still displays the marine is because you have not detected it. Create / bring a detector near the marine for the human player, then remove the detector and then marine should dissapear.



?????

Aug 23 2009, 3:39 am New-Guy Post #24



Quote from Clokr_
Quote from New-Guy
Quote from rockz
I was under the impression that disabling also cloaks...
Then why isn't it cloaking when I do it?

Can you select the marine? If not it is cloaked, if SC still displays the marine is because you have not detected it. Create / bring a detector near the marine for the human player, then remove the detector and then marine should dissapear.
You know what? You're probably right.
I'm starting to fit the pieces of this puzzle together now. Thanks.



None.

Aug 23 2009, 4:08 am MadZombie Post #25



Not trying to hijack thread or anything but

Disabled sprite > Enable unit sprite > Order unit sprites into one area > Move unit sprite onto base stacked unit (for loveless's effect) > Create detector > remove detector = Cloaked stacked units?



None.

Aug 23 2009, 6:05 am Pyro682 Post #26



http://www.staredit.net/wiki/Cloaking_%28Disabling%29_2

Firebats may be cloaked also.

----EDIT----

Oh, snap, didn't see the second page.

At any rate, you can do this with Disabling. I tested it myself.



None.

Aug 23 2009, 6:27 am Heinermann Post #27

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Disabled (In sprite-unit option) is COMPLETE DIFFERENT from Disabled (via triggers).




Aug 23 2009, 4:14 pm New-Guy Post #28



Quote from Pyro682
http://www.staredit.net/wiki/Cloaking_%28Disabling%29_2

Firebats may be cloaked also.

----EDIT----

Oh, snap, didn't see the second page.

At any rate, you can do this with Disabling. I tested it myself.

This Wiki article helped me out a ton. Thanks.



None.

Aug 23 2009, 9:16 pm Falkoner Post #29



Stack it first, by enabling the preplaced sprite and ordering it, then you can use the basic Disable Enable Enable trick on it to cloak it.



None.

Aug 24 2009, 9:24 am JaFF Post #30



Just to add a bit of info to the pot, the stacked sprites behave differently on different terrain tilesets. LoveLess (the creator of the sprite battle system) once told me that their behavior is radically different on installation, for example. It was a long time ago, so it was probably a new patch, hence check it yourself regardless.

EDIT: Note that Heinermann says that's not true. Check to be sure.

Post has been edited 1 time(s), last time on Aug 24 2009, 10:32 am by JaFF.



None.

Aug 24 2009, 10:22 am Heinermann Post #31

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

The behaviour is not different on other tilesets, and it never was.




Aug 24 2009, 10:36 am JaFF Post #32



Though I'm not questioning your knowledge on this matter, there must've been a reason why he couldn't get this working on installation after making it work perfectly for jungle.



None.

Aug 25 2009, 1:25 am Falkoner Post #33



I don't think behavior is different, although maybe I'm misinterpreting that, but I know that I was able to stack High Templar in Jungle, and when I tried to move it to my Installation map, the game would crash, whether it was the tileset, or just the map, I don't know.



None.

Aug 25 2009, 5:35 am Pyro682 Post #34



Quote from New-Guy
Quote from Pyro682
http://www.staredit.net/wiki/Cloaking_%28Disabling%29_2

Firebats may be cloaked also.

----EDIT----

Oh, snap, didn't see the second page.

At any rate, you can do this with Disabling. I tested it myself.

This Wiki article helped me out a ton. Thanks.

You're welcome. Be sure to check the entire wiki before posting questions. Most of the time, you can find your answer more quickly and easily than we can give it to you, providing you with a greater convenience in time.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
[02:40 am]
Oh_Man -- https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
[02:20 am]
Symmetry -- :wob:
[2026-9-18. : 10:51 am]
Oh_Man -- :wob:
Please log in to shout.


Members Online: Conceal079, DiearAnother