Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Insane Zerg AI problem
Insane Zerg AI problem
Aug 20 2009, 6:56 pm
By: Xirix  

Aug 20 2009, 6:56 pm Xirix Post #1



I'm in the middle of making a map, I have Player 2, Computer Zerg set to Campaign Zerg Insane, using the latest SCMDraft.

I've been monitoring it's behaviour, it makes a load of zerglings, then moves on to Hydralisks.. but I don't understand how, to my knowledge I gave them no starting resources, and they ignore both Extractors and Geysers for some reason, has anyone else had their zerg act up like this?



None.

Aug 20 2009, 7:48 pm Clokr_ Post #2



Some AIs give the players extra resources to be able to build whatever they need. I think they're usually called cheating AIs. Not sure if the insane ones do that.



?????

Aug 20 2009, 8:11 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Insane Ai sets to 2000 ore (minerals) & gas every 1500 time... I don't know which unit because that's the value I saw in SCAIEdit, if I remember this correctly.




Aug 20 2009, 9:05 pm Xirix Post #4



Oh, alright.. I'll have the map run for a bit then, 1500 gas shouldnt' last very long with the amount of Hydras it was making, I'll see if they acknowledge the Geysers then.



None.

Aug 20 2009, 9:33 pm Clokr_ Post #5



Quote from Xirix
Oh, alright.. I'll have the map run for a bit then, 1500 gas shouldnt' last very long with the amount of Hydras it was making, I'll see if they acknowledge the Geysers then.

It's 2000 ore and gas every bit, so it might not run out of gas. However the AI should automatically mine if there's any geyser near the location where you run it. What I don't know if how much time it'll take for the AI to decide to start getting gas.



?????

Aug 21 2009, 12:33 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You could always set its gas to 0 if you want it to stop making Hydras. But I think that wouldn't induce faster gas mining.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
Please log in to shout.


Members Online: Roy, Symmetry