Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help me overlap text in Xtra Editor please!
Help me overlap text in Xtra Editor please!
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Aug 12 2009, 1:14 am
By: m.0.n.3.y  

Aug 16 2009, 7:34 pm m.0.n.3.y Post #21



Quote from Morphling
<13>Spider Mine<12>Spider Mine<14>WWW...
<13>High Templar<12>High Templar<14>WW..
<13>Dark Templar<12>Dark Templar<14>W...
<13>Dark Archon<12>Dark Archon<14>WW....
<13>Game Setup:<12>Game Setup:<14>WW..

I'm assuming those are all unit names and not display text.

You are a life saver, guna test them out here in a second.
Perfect, thanks so much :rolleyes:

So, here is another question:
Are there names that are too long to be overlapped, (unit names). Say if I named a unit "Super Fast Cool Battle Cruiser", would it still overlap or is it too long of a name? From what I've noticed, unit names can be about 15 characters long and then they start to not work.

Post has been edited 2 time(s), last time on Aug 18 2009, 5:35 pm by m.0.n.3.y.



None.

Aug 19 2009, 6:00 pm m.0.n.3.y Post #22



So, here is another question:
Are there names that are too long to be overlapped, (unit names). Say if I named a unit "Super Fast Cool Battle Cruiser", would it still overlap or is it too long of a name? From what I've noticed, unit names can be about 15 characters long and then they start to not work.

[Sorry about the bump guys, I just need to know the answer to this and I know that no one would have looked at the thread again if I didn't bump :(]



None.

Aug 19 2009, 6:12 pm Morphling Post #23



Yes. That is too long to overlap.



None.

Aug 19 2009, 10:32 pm Falkoner Post #24



You can edit the string from the string editor, however, I don't think that a string that long, overlapped or not, would even show up on the unit.



None.

Aug 21 2009, 12:51 pm NudeRaider Post #25

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

5. Run simple tests yourself. If it takes less than two minutes to make an example map and find your answer, do that instead of posting.




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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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