Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Increasing Reaver atk speed
Increasing Reaver atk speed
Oct 18 2007, 3:30 pm
By: Oyen  

Oct 18 2007, 3:30 pm Oyen Post #1



I made this small simple map that demonstrates how to increase a reaver's attacking speed using triggers. Tell me if you think it could be useful for an actual map.
I have two different faster reaver attacking speeds to choose from in the map. One is stable and the other is faster, but less stable.

Attachments:
testreaver.scm
Hits: 34 Size: 51.31kb



None.

Oct 22 2007, 9:30 pm Nimitz Post #2



Lol.

5 hits.

Including mine.




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Oct 29 2007, 4:13 am Durandal Post #3



Things like this have been theorized and tested (Like the rapid fire siege tank) but are often found to not work, as the unit is usually teleported out before it can even manage to fire due to Hyper Triggers.

This however works well. I think it's pretty clever, might borrow the method in one of my maps.



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Oct 29 2007, 9:26 pm Oyen Post #4



Ya, im considering using this(the stable version) as a spell for a map im making. The area the spell is cast in is very small, so I can't fit in a lot of reavers.

Thanks for comments.



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Oct 30 2007, 7:18 pm Durandal Post #5



Well, couldn't you just have the reavers fire at a target at some random obscured corner of the map and then use a hyper trigger to move the scarabs to a location?



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Oct 30 2007, 8:25 pm Oyen Post #6



Well, I want the reaver to be seen.



None.

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