Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Doubly Protecting Maps without EUDS
Doubly Protecting Maps without EUDS
Aug 5 2009, 10:26 pm
By: Madroc
Pages: < 1 2 3
 

Aug 15 2009, 6:54 am Falkoner Post #41



Quote
MPQ protection would kill off any tool that doesn't directly access storm.dll.

That's actually what Shadow Protector used, IIRC, however, both OS Map 2 and Unused Unprotector 2 at least have the option to use storm.dll, so even the two unprotectors that are no longer being updated can beat that protection.



None.

Aug 15 2009, 7:13 am Heinermann Post #42

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

O RLY?

I doubt it was corrupted to its full capacity.




Aug 18 2009, 6:00 pm Esponeo Post #43



As in all cases, deferring to statements made by Heinermann is the best choice.

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Yes I know that few if any maps actually use the protection, but it exists.
All of the St. Marissa betas use something like it, but there were a few MPQ changes I was making that caused horrible, horrible string problems... and yet the map still loaded and tried its darndest.

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Agreed, the only way he could possibly be doing it, if it does in actuality crash hex editors...
I said it could not be viewed properly in Hex Workshop. Simpler hex editors may do the trick.



None.

Aug 19 2009, 5:04 am Falkoner Post #44



Yeah, apparently your oh so mighty protection can be unprotected with a combination of UU2 and OS Map 2 :ermm:



None.

Aug 19 2009, 6:49 am darksnow Post #45



how would one use 2 unprotectors together?



None.

Aug 19 2009, 3:32 pm O)FaRTy1billion[MM] Post #46

👻 👾 👽 💪

Quote from darksnow
how would one use 2 unprotectors together?
Run the map through one and then the other?



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Aug 22 2009, 12:42 am darksnow Post #47



i see, im supposing unprotecting is the same?



None.

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