I have the following trigger:
Code
Conditions:
Always
Actions:
Preserve Trigger
Modify death count for player 8 - Subtract 1 for Timer-50sec
Always
Actions:
Preserve Trigger
Modify death count for player 8 - Subtract 1 for Timer-50sec
To work my timing trigger thingy:
Code
Conditions:
Player 8 has suffered at most 1 deaths of Timer-50sec
Actions:
Preserve Trigger
Modify death counts for player 8: set to 150 for Timer-50sec
Player 8 has suffered at most 1 deaths of Timer-50sec
Actions:
Preserve Trigger
Modify death counts for player 8: set to 150 for Timer-50sec
I then start to put triggers that get activated off of the timer:
Code
Conditions:
Player 8 has suffered exactly 1 deaths of Timer-50sec
Player 7 controls exactly 1 Orc Hut at location 'Orc Hut1'
&etc...
Actions:
Create 1 Orc Drudger at 'Orc Hut1' for Player 7
Preserve Trigger
Player 8 has suffered exactly 1 deaths of Timer-50sec
Player 7 controls exactly 1 Orc Hut at location 'Orc Hut1'
&etc...
Actions:
Create 1 Orc Drudger at 'Orc Hut1' for Player 7
Preserve Trigger
Now everything works all fine and dandy until I start adding on more triggers to be activated off the same timer:
Code
Conditions:
Player 8 has suffered exactly 1 deaths of Timer-50sec
Player 7 controls exactly 1 Orc Hut at location 'Orc Hut2'
&etc...
Actions:
Create 1 Orc Drudger at 'Orc Hut2' for Player 7
Preserve Trigger
Player 8 has suffered exactly 1 deaths of Timer-50sec
Player 7 controls exactly 1 Orc Hut at location 'Orc Hut2'
&etc...
Actions:
Create 1 Orc Drudger at 'Orc Hut2' for Player 7
Preserve Trigger
I add about 5 more of these triggers, different in spawn location and building requirements. But when I add even just the two above, all of the triggers then spawn two orc guys per trigger cycle!!!(?) I have tried very hard but just cannot wrap my mind around why in the heck it would do this.
I have tried many things. I have tried setting all the spawns to be activated at different times on the death timer. I have tried rebuilding the death timer using different unit deaths. I have tried setting them on timers of varying lengths (but always tied to the same timer). I have checked all the other triggers on the map and it doesn't seem that anything else interferes with them. I have tried other things I can't remember. Many things.
Anyway, I felt that it was finally time to ask the great gods of Starcraft mapping for help. What am I doing wrong? Why does it do this? Help is much appreciated!
Also I have hypertriggers set to wait 336milliseconds. So it should be checking triggers 3 times every 1.008 seconds, right?
None.






