Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making a unit slow down with burrowed units
Making a unit slow down with burrowed units
This topic is locked. You can no longer write replies here.
Aug 5 2009, 10:34 am
By: Kimaru  

Aug 5 2009, 10:34 am Kimaru Post #1



Does anyone know how to slow a unit down by putting a burrowed unit under it and removing it? I've tried creating a burrowed unit under the unit I want to slow down, and then removing it in the same trigger, but it does nothing. If anyone could tell me, that would be great, thanks.



None.

Aug 5 2009, 10:47 am Psionic_Storm Post #2



Burrowed units are displaced when you create them directly under another unit. What you need to do is creating them somewhere else and moving them under the unit you want to slow down after.

Alternatively, you can slow down your unit by creating air units above it.



None.

Aug 5 2009, 11:22 am Kimaru Post #3



Alright thanks, I found a good solution



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: Wing Zero, Zoan