AI Nuke
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Aug 5 2009, 7:43 am
By: Qwerty5312  

Aug 5 2009, 7:43 am Qwerty5312 Post #1



I was recently working on randomization of a loction, which thanks to JaFF I figured out. Now I decided to have a ghost nuke at that random location. I gave the computer enough minerals and gas, ran AI Script Terran Expansion Town B-2, and gave them supply. My only problem now is the nuke still won't build. Any ideas?



None.

Aug 5 2009, 8:02 am Falkoner Post #2



You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.

So, since you used the second option, the only question is, is the computer that is doing the nuking a Terran computer, and are you having other AI scripts running at the same time?



None.

Aug 5 2009, 8:32 am Qwerty5312 Post #3



Oh wow thanks! I never expected that it had to be a terran computer...It works now! :)



None.

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