Text Dodging
Jul 19 2009, 6:08 am
By: Qwerty5312  

Jul 19 2009, 6:08 am Qwerty5312 Post #1



I am working on a map where you dodge text. :unsure: Everything occurs on a gridded board and the letters are formed to fit the grid spaces. Then a number of messages that fit the grid go up the screen to your row. If you are in square at the same time as the text, you will die.

In order to operate the deaths, I was thinking to see how long a text line took to get to the row of occupancy, then have individual locations trigger deaths based on the pattern. I am not quite sure how this solution would hold up in multiplayer...

The major problem in this map is the ordering of text. I want to make it so a player's zergling is not cut off from the main path. However, using a randomization trigger would cause this type of problem using the text combination I currently have. I was wondering if anyone may know how to prevent the dodgers from being completely cut off by the text.



None.

Jul 19 2009, 6:15 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

give them "destroy line" items




Jul 20 2009, 8:12 pm Qwerty5312 Post #3



I decided to make some changes. Now it is more a competition map, though the text triggers seem to stall too much for some reason. It is supposed to randomize between 4 columns to have text go upwards. I noticed the text in the last 2 rows were very rare. So, for sake of experimentation I had scourges appear and die when the same switches were set. Though many times a scourge appeared in the last 2 columns without the text showing up. Any clues to what could be causing this?
Diagram: What is supposed to happen
( ) ( ) ( ) (S)
.............A

What happens:
( ) ( ) ( ) (S)
................
I tried to also change the row each switch referred to after wards, but it was always the 3rd and 4th row.



None.

Jul 20 2009, 10:30 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You have to tell us your triggers




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[2026-11-12. : 6:04 pm]
NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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