Text Dodging
Jul 19 2009, 6:08 am
By: Qwerty5312  

Jul 19 2009, 6:08 am Qwerty5312 Post #1



I am working on a map where you dodge text. :unsure: Everything occurs on a gridded board and the letters are formed to fit the grid spaces. Then a number of messages that fit the grid go up the screen to your row. If you are in square at the same time as the text, you will die.

In order to operate the deaths, I was thinking to see how long a text line took to get to the row of occupancy, then have individual locations trigger deaths based on the pattern. I am not quite sure how this solution would hold up in multiplayer...

The major problem in this map is the ordering of text. I want to make it so a player's zergling is not cut off from the main path. However, using a randomization trigger would cause this type of problem using the text combination I currently have. I was wondering if anyone may know how to prevent the dodgers from being completely cut off by the text.



None.

Jul 19 2009, 6:15 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

give them "destroy line" items




Jul 20 2009, 8:12 pm Qwerty5312 Post #3



I decided to make some changes. Now it is more a competition map, though the text triggers seem to stall too much for some reason. It is supposed to randomize between 4 columns to have text go upwards. I noticed the text in the last 2 rows were very rare. So, for sake of experimentation I had scourges appear and die when the same switches were set. Though many times a scourge appeared in the last 2 columns without the text showing up. Any clues to what could be causing this?
Diagram: What is supposed to happen
( ) ( ) ( ) (S)
.............A

What happens:
( ) ( ) ( ) (S)
................
I tried to also change the row each switch referred to after wards, but it was always the 3rd and 4th row.



None.

Jul 20 2009, 10:30 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You have to tell us your triggers




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[01:21 pm]
@:@ -- this community still going strong?
[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
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