Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Invisibility removal
Invisibility removal
Jul 11 2009, 7:40 pm
By: ProtoTank  

Jul 11 2009, 7:40 pm ProtoTank Post #1



I would like to be able to remove the invisibility on the dark templars for my RPG map. Two things:

+How to remove invisibility with triggers
+How to give it back?

Thanks



I'm only here because they patched SC1 and made it free.

Jul 11 2009, 7:41 pm crutex Post #2



Quote from ProtoTank
I would like to be able to remove the invisibility on the dark templars for my RPG map. Two things:

+How to remove invisibility with triggers
+How to give it back?

Thanks
disable / enable doodad state AFAIK
or just enable vision AI script :D



None.

Jul 11 2009, 11:19 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

1. Mod game
2. Give vision
3. Use abundant use of detectors
4. Figure out a way to detect where dts are via triggers at any given time so you can make a detector over them.

I suggest you look into using DTs for heros, or something different. You can't get rid of their invisibility short of option 1.

5. I haven't tried this, and it's pretty experimental, but I think when you don't have vision with yourself, you can still see your invisible units. perhaps if neither the computer nor the player have vision turned on for themselves, but for eachother instead, you may be able to see the DTs via the "torch" method or something.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 12 2009, 12:05 am Falkoner Post #4



Quote
disable / enable doodad state AFAIK
or just enable vision AI script :D

You used to be able to make them permanently uncloaked with Set Doodad State, but it was patched, there's no way to do so now.



None.

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