Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: how do i make a arbitter cast statis field ?
how do i make a arbitter cast statis field ?
Oct 15 2007, 12:42 pm
By: Fenix~  

Oct 15 2007, 12:42 pm Fenix~ Post #1



after i have an arbitter created for the computer i want it to cast stasis field on a location or a unit inside a location and then i want the arbitter to die

i checked the AI list on run AI script at location but the only arbitter skill i found was cast recall

is this possible ?



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Oct 15 2007, 1:03 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from here: (Other spell also explained there)
http://web.archive.org/web/20050419104615/www.staredit.net/index.php?tutorial=175

- Stasis Field -
*If the arbiter is idle close by where a unit an enemy is attacking something (doesn't seem to matter what its attacking) the arbiter will fly over and use stasis on it
*Only seem to want to use it once or twice
*They will use this on attacking heroes
*In this same aspect arbiters will fly over to cloak its units that are being attacked




Oct 15 2007, 2:10 pm Kenoli Post #3



That information is really bad, NudeRaider.

This is better.
http://www.maplantis.org/index.php?pg=wiki;id=107

This is an example map.
http://download333.mediafire.com/lmnmdpmsubwg/anvtmvbttmw/StasisFreeze.scm



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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