Center a location constantly on the unit you're using as a bullet, and kill units at the location?
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>be faceless void >mfw I have no face
I still don't see why you can't use normal attacks...anyway try the waypoint casting system, or have an observer or similiar as the aim, and whenever the player gun has cooled down, a new scourge is created over the player. A location is centered ONCE over the obs and then the scourge is ordered to the location. A location is centered ALWAYS on the scourge, and if the enemy brings a unit to that location, it and the scourge are killed.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
http://www.maplantis.org/index.php?map=31Use this.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I'll try something else... Thanks anyways.
However, you can help me with this:
Trigger("Player 1"){
Conditions:
Bring("Player 1", "Dark Swarm", "Anywhere", At least, 1);
Actions:
Move Location("All players", "Dark Swarm", "Anywhere", "Aim1");
Remove Unit At Location("All players", "Dark Swarm", 1, "Anywhere");
Modify Unit Energy("Player 1", "Unclean One (Defiler)", 100, 0, "Anywhere");
Set Switch("Fire1", set);
Preserve Trigger();
}It's not working, the Dark Swarm stays there and the unit energy wont go to 100%.
None.
The dark swarm is owned by player 12 and im not sure if p12 falls under the category of all players so try using neutral, or neutral players instead of all players.
None.
Dark Swarm is owned by p12.
Edit: I think all players work, it does work for disruption web at least.
Bring("Player 1", "Dark Swarm", "Anywhere", At least, 1); should be all players, not player 1, that might be able to fix it.
Post has been edited 1 time(s), last time on Jul 7 2009, 10:05 pm by Ultimo.
None.
The dark swarm is owned by player 12 and im not sure if p12 falls under the category of all players so try using neutral, or neutral players instead of all players.
Everything falls under "All Players". Player 12, in SCMDraft, is labelled as Neutral.
As for making a bullet, or any other gunning system, here are a few test maps demonstrating multiple gunning systems:
Shooter <-- Method using a ghost and observer where you kill your observer aimer to shoot.
Unlimited Gunner System <-- I forget how it works...

.
Unlimited Direction <-- Send a wave of explosions in the direction you're moving (only cardinal directions) that nulls when it hits a wall.
Dark Swarm <-- Defense using the dark swarm shooting method (I think)
Shooter V2 <-- Not exactly like the original Shooter. I forget what it's like.
Force Gun <-- Concept by me that uses dark swarm to move objects.
Hallucination Gunner <-- Detects hallucination to 'shoot' an enemy (or ally!).
Yeah the swarm only works if the units are not in the same location you can't have player 1 and 2 swarm eachother or it wont know who swarmed what since its always owned to player 12... you can do 1 web and 1 swarm per location...
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Yeah the swarm only works if the units are not in the same location you can't have player 1 and 2 swarm eachother or it wont know who swarmed what since its always owned to player 12... you can do 1 web and 1 swarm per location...
it would still work because it doesnt matter if i shoot a bullet at you and its your bullet, its still gonna hit you in the face no offense.
None.
Well if you wanted to identify who killed who there would be a problem then I suppose.
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