Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: arbiter no recall animation
arbiter no recall animation
Jul 6 2009, 12:30 am
By: crutex  

Jul 6 2009, 12:30 am crutex Post #1



oh noes!
after about 5 seconds the recall stops animating!
http://www.youtube.com/watch?v=RHKM2Muir0E
this shows recall working, but without animation!
what is stopping the animation?
Thanks guys :D



None.

Jul 6 2009, 12:37 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

vidya is unavailable. Is there map max, or lots of fighting going on?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 6 2009, 12:38 am crutex Post #3



Quote from rockz
vidya is unavailable. Is there map max, or lots of fighting going on?
It's available now. The map is nowhere near maxed and there is no fighting going on :O
The terrain is just empty land.
edit: there are reavers shooting scarabs for the dds system... don't see how that would effect it though.

Post has been edited 1 time(s), last time on Jul 6 2009, 12:43 am by crutex.



None.

Jul 6 2009, 12:56 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

yeah, there's a limit to the number of images/attacks which can be displayed at once. try it without windowed?

http://www.staredit.net/wiki/Map_Limits
Arbiter's recall may (and probably does) fall under the weapon limit. try using other spells.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 6 2009, 1:24 am Pyro682 Post #5



It's your sprite limit that's cutting your Recall off.

The DDS gets started for the first while, and then while you're storing the SCarabs, each one of those scarabs takes up a sprite. They add up, and eat away at your sprite limit. Have a trigger like this to prevent it-

::::::::Trigger:::::::
Players:______
-(Player owning the Scarabs)
Conditions:______
-Current Player commands at least 500 (Or however many you want) Protoss Scarabs
Actions:_______
-Remove 1 Protoss Scarab at (Location owning the Scarabs)
-Commentzorz
-Preserve Trigger



None.

Jul 6 2009, 1:45 am Falkoner Post #6



Scarabs are units, not sprites, but you may be right that they use up a sprite, I bet that bluish glow on them does.



None.

Jul 6 2009, 2:06 am crutex Post #7



limiting the dds to 50 scarabs "fixed" the problem, but limiting the dds to even 100 scarabs causes the issue :O
from that link it says Starcraft sprite limit: 2500
what gives :-(
edit: oh Starcraft weapon limit: 100
Thanks rockz



None.

Jul 6 2009, 8:26 pm crutex Post #8



So, a new problem has arisen and it might not have any solution. How can you implement a dds and not lose animation effects without limiting the number of scarabs to such a low amount (50)? Would anything but scarabs be possible?



None.

Jul 6 2009, 11:41 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

what's the problem with the small number of scarabs? How about you just decrease life, and don't do as much damage as fast.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 6 2009, 11:44 pm crutex Post #10



Quote from rockz
what's the problem with the small number of scarabs? How about you just decrease life, and don't do as much damage as fast.
Yeah of course you can do that, but it minimizes the effectiveness (flexibility) of the dds. Someone was saying to limit to 500 scarabs for instance, which I took as a normal amount for such a system. The issue does not necessarily apply to my situation, but it could easily apply to someone else's which is why I posed the problem.



None.

Jul 6 2009, 11:51 pm rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

you could always get 100 reavers around a toggleable unreachable unit so you can turn on and off the DDS until you need it, or perhaps increase/decrease the number based on need.

You can't have more than 100 scarabs though.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 6 2009, 11:53 pm crutex Post #12



Could you get the scarabs out of the reavers and moved onto the target unit in 1 trigger cycle still? Or would you do it while burning time with a spell animation?



None.

Jul 7 2009, 12:03 am rockz Post #13

ᴄʜᴇᴇsᴇ ɪᴛ!

No, but you don't plan on having all this happen in 1 trigger cycle do you? If so, then you need to modify your units to never take much damage.

What I'm saying is 1. Limit damage to an absolute minimum. 2. always have a small contingent of scarabs (ie 20-50). 3. Increase the number of scarabs if there will definitely be a battle soon or something, or a particularly heavy hitter joins the battle.

Otherwise, you can just limit it to 500 and never bother with spells.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: RIVE, NudeRaider