Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Bound Map Help !
Bound Map Help !
Jul 1 2009, 2:43 pm
By: Sephorian  

Jul 1 2009, 2:43 pm Sephorian Post #1



Hey all.

Having some trouble with my first bound attempt with SCMDraft. I've made maps in the past so I have some experience/knowledge of the triggers and such. Currently working on the third puzzle of the map (first two are working perfectly) and something strange is going on. I've tried countless different things but I just cannot get it to function properly and I'm sure someone on here with some more experience will point out what I've done straight away.

Download the map and have a look. The problem is on the second section of the third puzzle. If you play it you'll realise the first part works fine (the tanks explode in a counter clockwise direction around the first hole) but for some reason the middle tanks are appearing a lot slower, and the third set of tanks aren't appearing at all. I've gone over the code a heap of times but it all seems fine. I'm wondering if there's troubles with referring to locations multiple times in different triggers, but I don't think that's the problem. I'm also pretty new to Hyper Triggers, so that could also be the issue.

Anyway look forward to hearing from someone, and would appreciate any help.

Attachments:
HaygemanBound.scx
Hits: 4 Size: 42.73kb



None.

Jul 1 2009, 3:29 pm Pyro682 Post #2



Now, I realize that I'm not a good bounder and all of that... (To be completely honest, I suck at it.) but are you sure these are possible?

I'm not sure if this is the effect you wanted, but I assumed it was, from what I gathered with your trigger-work.

Attachments:
HaygemanBoundRedone.scx
Hits: 3 Size: 42.75kb



None.

Jul 1 2009, 4:29 pm Falkoner Post #3



You're getting Wait Blocks, that's why your triggers are acting like that, to get rid of these, I would recommend replacing your waits with Death Count Timers instead.



None.

Jul 2 2009, 5:09 am Sephorian Post #4



Quote from Pyro682
Now, I realize that I'm not a good bounder and all of that... (To be completely honest, I suck at it.) but are you sure these are possible?

I'm not sure if this is the effect you wanted, but I assumed it was, from what I gathered with your trigger-work.

That's it man! I actually wanted the middle set to spin clockwise at a slower rate, and the third set to spin at the same rate as the first set, but counter clockwise - but now that I can see how you've done those, I'll be able to manage. Thanks a lot dude.



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