Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Strange Problem with Ai Nuke here
Strange Problem with Ai Nuke here
Jun 23 2009, 3:16 pm
By: 4bs0lut  

Jun 23 2009, 3:16 pm 4bs0lut Post #1



Hi,

i tried to reedit the "Desert Storm ultima" map for starcraft (not bw) because the different special abilities are unbalanced (Protoss mind control is too powerful). I got the idea to replace the "nukes and spidermines" special of the terran with somekind of "nuclear holocaust". So the terran needs to be able to lunch 2 or more nukes at the same time to different map places.
I created many command centrals and nuke silos (stack) for the cpu and i used the "Broodwar Terran 2 - Town B" Ai script to fill this silos. This works without problems. But when i want to use this special ability, the ghosts mark their targets (ai nuke here), the message "nuclear lunch detected" appears and after 3 seconds the ghosts stop to aim at the target and the nukes do not arrive (obviously not enough time for aiming). Could somebody help me?

Here is the testmap:

Attachments:
DS special.scm
Hits: 3 Size: 86.75kb

Post has been edited 2 time(s), last time on Jun 23 2009, 4:09 pm by 4bs0lut.



None.

Jun 25 2009, 10:13 pm scwizard Post #2



Hmm, I'm not quite sure, but my guess is that there's a lot of AI scripts being thrown around on this map, and that the ghost is receiving another AI script while it's trying to nuke.



None.

Jun 26 2009, 2:24 am Vrael Post #3



Your problem appears to be that you are ordering the ghost to patrol in a different trigger. The nuke scripts are for P8, and the ghost is at location 048. Location 048 is within location 018, and every 11 seconds (actually less than 11seconds since the countdown timer doesn't count seconds exactly, but 11 countdown timer ticks to be precise) there are triggers which are going to order the nuking ghost to move, interrupting what he is doing. That seems to be your problem.



None.

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