Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Armor Idea for RPGs
Armor Idea for RPGs
Jun 13 2009, 11:20 pm
By: JaFF  

Jun 19 2009, 9:47 am killer_sss Post #21



if you decide not to throw in shield or if you wanted anyway you could throw in a miss attack which would be just like shield and have a extremly high number to negate everything.

Also with the shield idea maybe some shields block better than others adjust accoringly the number of loops that then gets hit.

Also you don't want to focus too much on one specific piece of armor. Late game 80% of hits coming to two areas would be very bad. Thats a bit too prioritized.
Almost need something to conteract this prioratazation to keep from ending up which nearly the same problem as before which was people not caring about the specific item and more about the shields it amounts to.

Post has been edited 1 time(s), last time on Jun 20 2009, 7:42 pm by DevliN. Reason: No need to bring the fight into this topic.



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Jun 19 2009, 10:16 am JaFF Post #22



Quote from killer_sss
Also with the shield idea maybe some shields block better than others adjust accoringly the number of loops that then gets hit.
Of course, some shields are simply larger than others and cover a greater area of the body. That's easily achieved.

Quote from killer_sss
Also you don't want to focus too much on one specific piece of armor. Late game 80% of hits coming to two areas would be very bad. Thats a bit too prioritized.
Almost need something to conteract this prioratazation to keep from ending up which nearly the same problem as before which was people not caring about the specific item and more about the shields it amounts to.
I understand that. The example I gave was using 1/8 as the probability unit, which, considering the amount of body parts, does not give too much freedom to distribute the probabilities. Remember, it was only an example; in your maps you can use the probability unit of 1/16, which would give you greater flexibility.



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Jun 20 2009, 5:44 pm Pyro682 Post #23



I'm liking where this is going...

This idea has some potential. Make a test map!



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Jun 20 2009, 9:45 pm JaFF Post #24



Quote from Pyro682
I'm liking where this is going...

This idea has some potential. Make a test map!
I don't think there is a need for a test map - it's quite simple and obvious as it is. If you feel like, please make your own test map.



None.

Jun 21 2009, 1:46 am scwizard Post #25



Neat idea.

You could also combine this with EUDs to detect when shields 0, to detect when hit, which would translate into where hit.

EDIT: You could have stuff such as:
Being hit in the chest causes "bleeding" for duration, which is done using the direct damage system.
Being hit in the legs slows you down for duration.
Being hit in the head temporarily increases spell cooldown time or some such for duration.
Being hit in the arms will periodically cancel attacks for duration.

Post has been edited 1 time(s), last time on Jun 24 2009, 3:03 am by scwizard.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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