Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: New Rpg, New Map Maker!
New Rpg, New Map Maker!
Jun 19 2009, 6:15 am
By: Aston.Martin  

Jun 19 2009, 6:15 am Aston.Martin Post #1



Hello Everyone, Just A Quick Introduction Til' I Get To The Bread And Butter Of This Topic,, Basically, I'm A New Map Maker, Even Though I'm New To This, Doesn't Mean I'm Completely Lost :rolleyes:. But, I Plan On Making An Rpg, Nothing To Flashy, Not Yet, But I Hope You Guy's Can Help Me With Much Needed Insight, And Other Thoughts.

Plot: After Being Gone On A Hunting Mission, You Find Your House Burning, And Your Father Missing. You Set Out To Find Him, But You Begin To Realize This Is Not Just Your Regular 'Father Is Out Fishing' Experience, And Is Actually Involved In Something Much Bigger Than Just Yourself, But Your Entire Country. And Saving Him, May Mean Saving The Country From The Ever Growing Threat Of The Invasive Zorc Race.

Terrain: Jungle, 256x256; Most Of This Map Will Be In The Jungle, Which Ties Into The Plot Of The Whole Story.

What Happens In The Map?: Since The Main Mission Is Finding Your Father, You Must Go Exploring, Expect Many Caves, Boss Fights, Puzzles, Quests, And Even Simple Things Like Finding Shelter In The Rain.

Wait, Why Is This In The Theory & Ideas Section?: Because I Am New, I Want Your Guy's Opinion As Well, If You Guy's Have Any Ideas, Concepts You'd Like To Be Seen, As Well As Insight To How To Make Great Puzzles, Bosses, Spells, Etc. I'd Greatly Appreciate Your Help.

Progress: 1%




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Jun 19 2009, 7:59 am MrrLL Post #2



Hello, welcome to SEN. I hate to get right on your "case", but please, do not capitalize every word. Capitalization should not be abused like that, as it makes everything difficult to read. Just getting this out of the way so you don't maintain a bad habit.

Hope the map goes well.

p.s. - Members, yes, I could have kept this to a PM, but I don't want members reporting this or posting related comments.



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Jun 19 2009, 2:15 pm Pigy_G Post #3



The most common and easiest system for spellcasting is by far, building a unit. Weather this is from a gateway or stargate, (4) spells. Or a starport (5) spells, it's extremely easy to use. Another system that is faster, involves a hotkey for every unit you want to cast, You hotkey the spellcasting unit, select it and than click somewhere, detecting when it moves activates the spell. If you want some puzzle ideas, please see the topic: http://www.staredit.net/topic/5222/unread/#special , but don't steal to many of them, try to create your own new interesting ones. Some cool features are equpiment for stat bonus's and different items like teleport and healing.



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Jun 20 2009, 2:08 am Pyro682 Post #4



Well, if you ever have any problems with any system, check out the wiki or tutorials section. If they don't answer your question, post on the UMS Maps and Assistance forum. You'll have your question answered.
Welcome Aboard :D



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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