Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need Technical Help
Need Technical Help
Jun 14 2009, 3:38 pm
By: Fallen  

Jun 14 2009, 3:38 pm Fallen Post #1



So i am using Hyper Triggers and since i cant use the 'Wait' condition i need a way to get around it. I am using spells and the only way i know to do that is with the help of the 'Wait' condition. Also i need it for intro and such. Help?



None.

Jun 14 2009, 3:40 pm Moose Post #2

meme

http://www.staredit.net/wiki/Death_Counters
See the "Timer" section.

Furthermore, you can run waits safely provided that your hyper triggers are using the switch method or are BELOW the waits.



None.

Jun 14 2009, 3:44 pm Fallen Post #3



Thanks. How would i know if the Hyper Triggers are below though. If i gave them to Player 8 and i use spells on player one, i am not sure how i could get the Hyper Triggers below the rest



None.

Jun 14 2009, 3:47 pm Moose Post #4

meme

If you are using SCMDraft 2, use the text trigger editor to copy/paste the triggers to the very bottom.
If you are using a StarEdit.exe based editor or SCMDraft 2's classic trigger editor, just keep pressing "Move Down". (holding down the keyboard shortcut will help, usually alt+d ;))

If you have a second computer player to spare (or another required slot), look into Switch Hypers in the article on hyper triggers.



None.

Jun 14 2009, 4:06 pm Fallen Post #5



You know your stuff lol, thanks man.
What is better to use for Spells, Death Count Randomization, or using Switches. I am also planning on have each spell having a chance to have different characteristics.

Post has been edited 1 time(s), last time on Jun 14 2009, 4:21 pm by Fallen.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[09:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[09:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[09:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
[2026-6-30. : 6:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
Please log in to shout.


Members Online: O)FaRTy1billion[MM]