Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to begin making a map?
How to begin making a map?
Jun 9 2009, 1:04 am
By: Hacksaw76  

Jun 9 2009, 1:04 am Hacksaw76 Post #1



This is something I've ever been shy around. that is, starting a new map. Like what do you always begin with? I know you usually start with making the terrain, and so forth. are there any good methods of making a map (from scratch)? Of course, starting new things has always been a phobia of mine.

Also I am wondering how you use download/use the trigger editors. Are there any good working ones you can recommend?

There are about 3 maps I'm planning on making, All UMS. If anyone here would have something to help, that'd be sweet.



None.

Jun 9 2009, 1:12 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

If you plan to use a new system in your map, first tinker around with it and create a small testmap. I did that with my Starcraft-Maul Defense which I never finished.
After that you can make the terrain and build your map up. That map is still the map with my best terrain art...

My maps mostly grow. I never planned everything... maybe the first map where I planned something was/is my Diablo 1 map which I am currently creating.




Jun 9 2009, 1:36 am xAngelSpiritx Post #3

eternal lurker

Quote from Hacksaw76
Also I am wondering how you use download/use the trigger editors. Are there any good working ones you can recommend?
SCMDraft's Trigger Editor works fine if you're used to the one in the Campaign Editor included with StarCraft. If you're used to a text-based editor, SCMDraft has one too. Also, a trigger duplicator may help you. I think MindArchon's one is in the DLDB somewhere.



None.

Jun 9 2009, 2:48 am Pyro682 Post #4



If you want to learn the raw basics, This is a good tutorial
If you need help trying to do something with triggers, SEN is your home.
Terrain? SEN is your home.
Units? SEN is your home.

-----Be careful, though. Before you post a question, make sure you check recent posts, or the Wiki/Tutorial Database to see if your answer is there. Your post may be deleted, and people won't like you. (Don't bite the hand that feeds you.)
-----For quick questions, it may be more beneficial for you if you decide to go to the channel on Battle.net and ask someone there.
-----When you do actually post, give the most information you think is needed. Screenshots are always very nice for us. Help us help you.

We will be able to guide, teach, and help you, but we will not create the map for you. The most i've ever done for someone else's map was debug or create a test map. You will need to make the map, nobody else.
Keep in mind that the time spent on a map and the quality (Fun-ness, professionalism, and all other things that make a map good) of a map are directly related. If one goes up, the other must also. Rarely have I seen this rule be broken.

Remember, Start off small. Don't think your first map will be the ultimate creation, because it will end up being a too big of a slice for you to chew, and you'll end up just quitting out on it. I know, I've both seen it and experienced it.



None.

Jun 9 2009, 3:05 am Kaias Post #5



There is also a thread where various members have described their map making process that you can read.

I would start with spell maps, start with an idea and see if you can do it. If you don't know about hyper triggers already, you can start by educating yourself. Other important concepts are death counters and switches. As far as map editors go, I recommend Scmdraft 2, which is the all-around best editor (and the only one still getting the rare update)- if it seems daunting at first, know that it is definitely worth familiarizing yourself with.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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