Staredit Network > Forums > General StarCraft > Topic: RPGs similar to "Nightmare RPG"?
RPGs similar to "Nightmare RPG"?
Jun 4 2009, 4:04 am
By: 8882a  

Jun 4 2009, 4:04 am 8882a Post #1



I know that a lot of you have made great maps here.
I wonder if anyone has made an RPG map similar to Nightmare RPG? I havent played many Starcraft RPG UMS maps, so I cant compare, but I think this is the only playable one that I found (please note that I ahvent tried any of the maps from this site). Could anyone recommend me any similar maps? With simple healing (move something/train), simple upgrades (just get minerals) and maybe simple skills (build/move something)?
And with some difficulty, but not to hard and no idiotic "level up" parts, like DBZ?
If possible please recommend maps slow in size and without sounds

Also, Im curious if any of you have made any microcontrol/microwars maps, beause I colellect them.

Best regards, hope it's the proper subforum

Post has been edited 1 time(s), last time on Jun 4 2009, 4:26 am by 8882.



None.

Jun 7 2009, 2:06 am Drant Post #2



The criteria you provided are found in the majority of RPG maps; you should also state what you don't want in an RPG, then recommendations would be easier.

Download this RPG map pack and look for Installation terrain ones, they should be similar to Nightmare RPG in terms of structure. Examples are Area 51, A Call for Help, Mage RPG, Metal Gear Solid, and more.

For good RPG maps, try this list of classic RPGs.

As for micro maps, the only one I've seen SEN forumers play is Uberena, so you'd have better luck searching Korean map sites than here.

Post has been edited 1 time(s), last time on Jun 7 2009, 2:14 am by Drant.



None.

Jun 7 2009, 12:37 pm Vi3t-X Post #3



RPG maps can be found by scouring this, Maplantis' and Nibbits' map databases.

Überena, Team Micro, and Vespene Gas Defence are several micro maps often played.

Again, you can scour the various databases for maps.



None.

Jun 14 2009, 10:42 am 8882a Post #4



thanks for the replies guys
I asked because there are multiple RPG maps and testing all of them takes a lot of time (most are like 5mb, so it takes 5minutes to even start a game.. and then be dissapointed)



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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