Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Beacon Cloaking Trouble
Beacon Cloaking Trouble
Jun 2 2009, 7:00 pm
By: Jello-Jigglers  

Jun 2 2009, 7:00 pm Jello-Jigglers Post #1



Dumb beacon won't cloak...

I'm trying to just use some basic beacon effects, and am struggling to get the effect I want. All of 28 beacons are cloaking except this one... I can't figure out why. It isn't stacked, it's the right player. Any fixes for this stubborn beacon?



None.

Jun 2 2009, 7:03 pm Devourer Post #2

Hello

Are you sure there was a detector for the player who has to see it blinking?
It only starts blinking when a detector was there (in range of the beacon), use scanner when you disabled the state at the beginning of the map (scanner-sweep)



Please report errors in the Staredit.Network forum.

Jun 2 2009, 7:08 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Player's trigger:
C: always
A: turn on shared vision with computer
A: disable all beacons
A: wait(0)
A: turn off shared vision with computer

You aren't using this?
If you use detectors, they might not be detect cloaked units fast enough.




Jun 2 2009, 10:01 pm Jello-Jigglers Post #4



Quote from Ahli
Player's trigger:
C: always
A: turn on shared vision with computer
A: disable all beacons
A: wait(0)
A: turn off shared vision with computer

You aren't using this?
If you use detectors, they might not be detect cloaked units fast enough.
That is the method I'm using...



None.

Jun 2 2009, 10:10 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

wait another trigger cycle...




Jun 2 2009, 10:35 pm Jello-Jigglers Post #6



Quote from Ahli
wait another trigger cycle...
It stays like that the whole game? I can't click on it though...



None.

Jun 2 2009, 11:09 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I mean before turning off the vision with the beacon owner...




Jun 2 2009, 11:57 pm Jello-Jigglers Post #8



Quote from Ahli
I mean before turning off the vision with the beacon owner...
Well like it works for all the other beacons, why would that mess up one?? I guess I'll try it. Also, I originally had this method except for player 8, and it wouldn't work, but then I switched it to p.7 and it miraculously works. Anything you can think of that might cause that?



None.

Jun 3 2009, 2:03 am rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

that particular beacon was owned by someone other than player 8?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 3 2009, 3:38 am Jello-Jigglers Post #10



Quote from name:Zachary Taylor
that particular beacon was owned by someone other than player 8?
Guess again? I couldn't figure it out. I figured eh it makes no difference to me, but now I've got this pesky one that wont fix worth beans...



None.

Jun 3 2009, 4:17 am Roy Post #11

An artist's depiction of an Extended Unit Death

Quote from Jello-Jigglers
Guess again?
You accidentally placed two beacons there instead of one, so it looks like it didn't work.

It doesn't matter what we guess. If there's information missing, it won't be resolved immediately. if it works for p7, why not just give it to the proper player a few seconds after starting, if needed at all?

If you can't click it, the cloaking is working. Just lengthen the reveal time for it; once it definitely has been revealed, it will turn like the rest when vision is off.

Post has been edited 2 time(s), last time on Jun 3 2009, 4:24 am by Roy.




Jun 3 2009, 4:46 am Jello-Jigglers Post #12



Quote from Roy
Quote from Jello-Jigglers
Guess again?
You accidentally placed two beacons there instead of one, so it looks like it didn't work.

It doesn't matter what we guess. If there's information missing, it won't be resolved immediately. if it works for p7, why not just give it to the proper player a few seconds after starting, if needed at all?

If you can't click it, the cloaking is working. Just lengthen the reveal time for it; once it definitely has been revealed, it will turn like the rest when vision is off.
Lol wrong again.

I just don't understand why it works for tons of other beacons and not this one. I didn't place it in any specific order, they are all owned by the same player, no stacking(no units in the vicinity of any of them to be precise), it isn't in any special geological location... It just is weird.

Edit: Messed with the reveal time and still nothing...

Ps. The guesses helps cause it's reminding me of double checking certain aspects. Any and all guess appreciated :)



None.

Jun 4 2009, 2:57 am Pyro682 Post #13



ok, I'm gonna give you a list of possibilities of why it wouldn't cloak, whether they have been guessed/answered or not.
Idea, You COULD just post the map, we'd spot it in 30 seconds after we get it.

-------------------
- Your location doesn't seperate that beacon from the rest. Disable only Disables the top left target.
- Your triggers never Disabled the beacon
- The Beacon could look like 2 beacons, and it only Disabled oned.
- There is a bug in a trigger, targeting the wrong player.
- You never had vision with the player owning the beacon.
- The Conditions aren't being met.
- There is a wait block
-------------------



None.

Jun 4 2009, 4:08 pm Jello-Jigglers Post #14



Quote from Pyro682
ok, I'm gonna give you a list of possibilities of why it wouldn't cloak, whether they have been guessed/answered or not.
Idea, You COULD just post the map, we'd spot it in 30 seconds after we get it.

-------------------
- Your location doesn't seperate that beacon from the rest. Disable only Disables the top left target.
- Your triggers never Disabled the beacon
- The Beacon could look like 2 beacons, and it only Disabled oned.
- There is a bug in a trigger, targeting the wrong player.
- You never had vision with the player owning the beacon.
- The Conditions aren't being met.
- There is a wait block
-------------------
Wait block could be a possibility. I'll check that out, thanks :) If that doesn't work i'll post up the map.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:15 am]
DarkenedFantasies -- you eat lots of beans
[03:46 am]
IskatuMesk -- how do i get gas
[11:43 pm]
Moose -- you don't
[10:06 pm]
Zoan -- how do i get minerals
[2026-4-14. : 11:45 pm]
ClansAreForGays -- Anyone wanna played Skewed StarCraft?
[2026-4-14. : 12:07 am]
Vrael -- NudeRaider
NudeRaider shouted: Vrael ranting still is though
you're a gentleman and a scholar, thank you
[2026-4-13. : 10:07 pm]
NudeRaider -- ya why phone people when you can just write letters
[2026-4-13. : 9:37 pm]
IskatuMesk -- I have never and will never own a phone
[2026-4-13. : 9:15 pm]
NudeRaider -- Vrael ranting still is though
[2026-4-13. : 9:14 pm]
ClansAreForGays -- anticapitalism isnt edgy anymore
Please log in to shout.


Members Online: anoeth47, ufohylizyhyn