Crashing Game
May 31 2009, 8:07 pm
By: itisagooday2die  

May 31 2009, 8:07 pm itisagooday2die Post #1



For some reason I am creating a map which so far only contains units, terrain, and triggers. I've heard that sprites and doodads might cause crashes, but I still don't understand how my map can crash containing only these three objects. I have all the start locations too. Are there any trigging errors that can commonly occur?



None.

May 31 2009, 8:19 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

buildings with 0 build time. Certain terrain causes crashes due to corruption. Many units will crash the game. Triggers dont really crash the game, but they can desync. Open the map up in staredit and save it, then try that one.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 31 2009, 8:30 pm Pyro682 Post #3



When does it crash? Does it crash instantly, or when you do something? What is that something?

Also, Check this: ______



None.

May 31 2009, 8:45 pm itisagooday2die Post #4



The game crashes when I start the game.
I tried opening on StarEdit and it crashed too O.o. I'm guessing somethings wrong with units or terrain? Does StarEdit crash when you stack units?



None.

May 31 2009, 8:49 pm Devourer Post #5

Hello

Quote from itisagooday2die
The game crashes when I start the game.
I tried opening on StarEdit and it crashed too O.o. I'm guessing somethings wrong with units or terrain? Does StarEdit crash when you stack units?
Probably you placed SPRITES in SCMdraft or units which crashes (there is a "CRASH" list in sc-xtra editor where you can place 2 buildings which crashes).
Just to check: delete all sprites, then start map, tell me wheter it still crashes.



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May 31 2009, 8:49 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Are any buildings off the edge of the map?



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May 31 2009, 8:56 pm itisagooday2die Post #7



There are no sprites in my game currently. I even selected the whole map for sprites and came up with nothing.
I moved all the units and buildings on edges a little inward already to be safe, but doesn't help.
What are crashable buildings?



None.

May 31 2009, 8:57 pm Falkoner Post #8



Sprites should only cause a crash if you're using attack animations and other odd sprites, ones on doodads and doodads themselves should not cause a crash.

To find where the issue is, just go through your map systematically, delete everything in the sprite layer, test if it crashes, if not, undo, and delete everything in the unit layer, if that fixes the crash, look more closely into your units, get the idea?

If you're using buildings that are in StarEdit they shouldn't crash, others may crash, and most of them do, there's only like 3 stable buildings that aren't in StarEdit.



None.

Jun 1 2009, 1:07 am Pyro682 Post #9



Click Me!

Just go through this list, and do NOT skip any steps. Garunteed, it will fix your Crash problem.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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