Staredit Network > Forums > SC1 Terrain > Topic: Tile to walk but not burrow ?
Tile to walk but not burrow ?
May 28 2009, 8:32 pm
By: r00k  

May 28 2009, 8:32 pm r00k Post #1



Is there a Tile on which you can walk but not burrow ?



None.

May 28 2009, 8:54 pm Pigy_G Post #2



No.





But you can detect if the person is walking on a tile and then detect if they burrow and force them to unburrow if you want.



None.

May 28 2009, 10:36 pm samsizzle Post #3



i've always wondered how you force someone to unburrow



None.

May 28 2009, 10:41 pm r00k Post #4



thx.



None.

May 28 2009, 11:11 pm xYoshix Post #5



Quote from samsizzle
i've always wondered how you force someone to unburrow
You order the unit o.O



None.

May 28 2009, 11:19 pm Jello-Jigglers Post #6



Quote from xYoshix
Quote from samsizzle
i've always wondered how you force someone to unburrow
You order the unit o.O
Only works with npc??

I would just detect the burrow and save location, remove and create.



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May 28 2009, 11:32 pm ForTheSwarm Post #7



Quote from Jello-Jigglers
Quote from xYoshix
Quote from samsizzle
i've always wondered how you force someone to unburrow
You order the unit o.O
Only works with npc??

Definitely not. Order works on every player.



None.

May 28 2009, 11:35 pm xYoshix Post #8



Quote from Jello-Jigglers
Quote from xYoshix
Quote from samsizzle
i've always wondered how you force someone to unburrow
You order the unit o.O
Only works with npc??
I think you are mixing order with AI Scripts. Most AI scripts work only on computers. Order, on the other hand, works with all players.



None.

May 28 2009, 11:50 pm samsizzle Post #9



Quote from xYoshix
Quote from Jello-Jigglers
Quote from xYoshix
Quote from samsizzle
i've always wondered how you force someone to unburrow
You order the unit o.O
Only works with npc??
I think you are mixing order with AI Scripts. Most AI scripts work only on computers. Order, on the other hand, works with all players.
I thought it woulda been more complicated then that.



None.

May 28 2009, 11:51 pm Falkoner Post #10



Quote
I thought it woulda been more complicated then that.

Nope, unsieging a tank, on the other hand, is much more complex :P



None.

May 29 2009, 5:06 am Jello-Jigglers Post #11



Quote from Falkoner
Quote
I thought it woulda been more complicated then that.

Nope, unsieging a tank, on the other hand, is much more complex :P
So even if I burrow a unit, the move command will have it unburrow? Lame.... Trying to move a burrowed unit doesn't work for human players, I would think it would do the same thing as an order.

Why does it not work for a tank the same way??



None.

May 29 2009, 4:20 pm Pr0nogo Post #12



How do you force a tank to unsiege?




May 29 2009, 6:38 pm lil-Inferno Post #13

Just here for the pie

Actually, you guys are only partially correct in detection of burrowing. You need to constantly move a unit (preferably a civilian or other small unit) on a burrow-able unit's one pixel center location. You constantly move it back and forth from one area to the pixel location, and when the civilian is touching the pixel location then the unit is burrowed.




May 29 2009, 7:36 pm Jello-Jigglers Post #14



Quote from lil-Inferno
Actually, you guys are only partially correct in detection of burrowing. You need to constantly move a unit (preferably a civilian or other small unit) on a burrow-able unit's one pixel center location. You constantly move it back and forth from one area to the pixel location, and when the civilian is touching the pixel location then the unit is burrowed.
Nobody defined burrow detection?



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May 29 2009, 10:46 pm lil-Inferno Post #15

Just here for the pie

Quote from Jello-Jigglers
Quote from lil-Inferno
Actually, you guys are only partially correct in detection of burrowing. You need to constantly move a unit (preferably a civilian or other small unit) on a burrow-able unit's one pixel center location. You constantly move it back and forth from one area to the pixel location, and when the civilian is touching the pixel location then the unit is burrowed.
Nobody defined burrow detection?
Swing and a miss. My bad :bleh:.




May 29 2009, 11:33 pm New-Guy Post #16



Actually, couldn't you do another thing for burrow detection?
Have a location across the map, that only detects underground units, and when it does, center a 1x1 location on it then order it. Right?



None.

May 29 2009, 11:38 pm Falkoner Post #17



Quote
Have a location across the map, that only detects underground units

Okay, please tell me how to set a location to only detect underground units :)



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May 30 2009, 12:15 am New-Guy Post #18



Quote from Falkoner
Quote
Have a location across the map, that only detects underground units

Okay, please tell me how to set a location to only detect underground units :)

My bad. Thought that you could choose to only detect underground in the location options thing.
I'm wrong. Don't listen to me.



None.

May 30 2009, 6:35 am Jello-Jigglers Post #19



Quote from Falkoner
Quote
Have a location across the map, that only detects underground units

Okay, please tell me how to set a location to only detect underground units :)
I used to think that's what it meant when it said "low ground" also.

Quote from name:lil
Swing and a miss. My bad :bleh: .
Haha no worries I just thought I missed something. :><:



None.

Jun 3 2009, 2:07 am Fallen Post #20



To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed



None.

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