Staredit Network > Forums > SC1 Terrain > Topic: Tile to walk but not burrow ?
Tile to walk but not burrow ?
May 28 2009, 8:32 pm
By: r00k  

Jun 3 2009, 2:14 am xYoshix Post #21



Quote from Fallen
To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed
Yes... It was already stated many times o_O



None.

Jun 3 2009, 5:47 am KooKsTeR Post #22



Now is there a way to keep a unit from un burrowing?



None.

Jun 3 2009, 6:29 pm lil-Inferno Post #23

Just here for the pie

Quote from KooKsTeR
Now is there a way to keep a unit from un burrowing?
Yes. You make the unit for a player that has burrow researched, and when it's made have a create property that creates them burrowed. Then you give it to a player that doesn't have burrow researched. The only way to un-burrow it, then, is to give it back to the original player with burrow researched, or order the unit via triggers.




Jun 3 2009, 8:00 pm Fallen Post #24



Quote from xYoshix
Quote from Fallen
To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed
Yes... It was already stated many times o_O
Yeah but i make it sound good ;)



None.

Jun 3 2009, 8:14 pm xYoshix Post #25



Quote from Fallen
Quote from xYoshix
Quote from Fallen
To force a unit to unborrow cant you just tell it to move to the location it is in? Therefore if it is hotkeyed it would stay hotkeyed
Yes... It was already stated many times o_O
Yeah but i make it sound good ;)
Not when you answer using a question :bleh:

Lol this thread is really going off topic o.O



None.

Jun 4 2009, 3:03 am Pyro682 Post #26



Yes. You also could force only computers to move by using AI Scripts (Humans are non-responsive to AI Scripts, save for the visions, and maybe a few others.)



None.

Jun 4 2009, 6:54 pm lil-Inferno Post #27

Just here for the pie

Quote from Pyro682
Yes. You also could force only computers to move by using AI Scripts (Humans are non-responsive to AI Scripts, save for the visions, and maybe a few others.)
I think that human players only respond to those (vision scripts), junk yard dog, enter/exit transport, and enter closest bunker.




Jun 4 2009, 9:41 pm KooKsTeR Post #28



Quote from lil-Inferno
Quote from KooKsTeR
Now is there a way to keep a unit from un burrowing?
Yes. You make the unit for a player that has burrow researched, and when it's made have a create property that creates them burrowed. Then you give it to a player that doesn't have burrow researched. The only way to un-burrow it, then, is to give it back to the original player with burrow researched, or order the unit via triggers.
Yes but what about a lurker? I am trying to make it so a computer cannot unburrow a lurker.

Dont stress if you cant figure out a way, I just thought of something that will completly get rid of the problem.



None.

Jun 4 2009, 9:50 pm lil-Inferno Post #29

Just here for the pie

Quote from KooKsTeR
Quote from lil-Inferno
Quote from KooKsTeR
Now is there a way to keep a unit from un burrowing?
Yes. You make the unit for a player that has burrow researched, and when it's made have a create property that creates them burrowed. Then you give it to a player that doesn't have burrow researched. The only way to un-burrow it, then, is to give it back to the original player with burrow researched, or order the unit via triggers.
Yes but what about a lurker? I am trying to make it so a computer cannot unburrow a lurker.

Dont stress if you cant figure out a way, I just thought of something that will completly get rid of the problem.
...Use the methods I told you? It should work on every Zerg unit that can burrow.

Post has been edited 1 time(s), last time on Jun 4 2009, 9:51 pm by lil-Inferno. Reason: Poop is brown.




Jun 4 2009, 9:51 pm Falkoner Post #30



Quote
Yes but what about a lurker? I am trying to make it so a computer cannot unburrow a lurker.

Computers always have the ability to unburrow, whether or not you disable it, you can constantly move the lurker back to its position and that should hold it, however, this will also make it hard to hit with attacks.



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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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