Staredit Network > Forums > Modding Assistance > Topic: Graphical Effect
Graphical Effect
May 28 2009, 11:53 pm
By: Lord_Jeremy  

May 28 2009, 11:53 pm Lord_Jeremy Post #1



Hey. I've got an idea for a graphical overlay (that would function as an appear on target weapon sprite) that looks like a visual distortion over the area. I know this is possible because the EMP Shockwave looks a bit like that, but I'm not sure how I would go about doing it. Anyone have any ideas? In the meantime I'll sort through all the game's graphics and see if I can figure out if/how Blizzard did it.



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May 29 2009, 2:59 am EzDay281 Post #2



DatEdit->Images tab->Palette. 3 for cloak distortion, or 8 for EMP distortion. How, exactly, SC calculates where to offset what pixels, I don't know - I don't even know if different palette indices in the source image affect this, or if colors themselves are ever shifted, or what the precise difference between Cloak Distortion and EMP is, but there's a start. Try seeing what happens when you use different source sprites. Overlaying repeatedly produces a stronger effect, of course.
Some mods use these for attacks, actually, though I can't think of which ones, at the moment. My own involves them in a modified Archon attack animation, though it's no longer available here, so far's I know.



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May 30 2009, 4:32 am Lord_Jeremy Post #3



Ah, thank you. Yes that indeed works well :)



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May 30 2009, 5:37 am Biophysicist Post #4



On a related note, I find it very annoying when people use EMP for missile hits. It can easily distort way too much and make microing nearly impossible. It can almost get as bad as Observer spam, imo. Note that this is just my personal experience, others might find microing through EMP Shockwave spam easy. idk



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May 30 2009, 5:04 pm Lord_Jeremy Post #5



Hmm, thanks for your thoughts. After I get the weapon working properly I'll do some playtesting to see if the graphical effect is too much.



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May 30 2009, 7:42 pm ForTheSwarm Post #6



TZ, you just suck at micro. :hurr:

On a more serious note, I have no trouble microing through EMPs.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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