The problem with an example:
Trigger for Player 8: Inicialization and set deathcounters for AI.
Trigger for Player 8: Countdown timer set to 30.
Trigger for Player 8: Hyper, Hyper, Hyper, Hyper.
Trigger for Force 1: Inicialization and set deathcounters for cash and other things.
Trigger for Force 1: Time to time, give to current player cash per X kills depending on the type of hydra killing.
Trigger for Player 1: Dependig of total kills for current player create X amount of hydras in location HydrasP1.
Trigger for Player 1: If current player move to anywhere 1 SVC, move location SVCP1 to anywhere.
Trigger for Player 1: If current player command at least 1 firebat, move 1 firebat to location SVCP1.
Trigger for Player 1: If current player kill 10 hydras, create 1 Duran at location HydrasP1.
Trigger for Player 8: Reduce deathcounter for AI.
Trigger for Player 8: If deathcounter for AI is 0, set to 15, order all units at location HydrasP1 attack location SCVP1.
Trigger for Force 1: Set victory conditions.
Trigger for Force 1: Set defeat conditions.
When copy and modify the triggers... the order is:
Trigger for Player 8: Inicialization and set deathcounters for AI.
Trigger for Player 8: Countdown timer set to 30.
Trigger for Player 8: Hyper, Hyper, Hyper, Hyper.
Trigger for Force 1: Inicialization and set deathcounters for cash and other things.
Trigger for Force 1: Time to time, give to current player cash per 3 kills depending on the type of enemy units kill.
Trigger for Player 1: Dependig of total kills for current player, decreace kills and create X amount of hydras in location HydrasP1.
Trigger for Player 1: If current player move to anywhere 1 SVC, move location SVCP1 to anywhere.
Trigger for Player 1: If current player command at least 1 firebat, move 1 firebat to location SVCP1.
Trigger for Player 1: If current player kill 10 hydras, create 1 Duran at location HydrasP1.
Trigger for Player 8: Reduce deathcounter for AI.
Trigger for Player 8: If deathcounter for AI is 0, set to 15, order all units at location HydrasP1 attack location SCVP1.
Trigger for Force 1: Set victory conditions.
Trigger for Force 1: Set defeat conditions.
Same trigger for Player 1 but with "for Player 2", locations HydrasP2, SVCP2.
Same trigger for Player 1 but with "for Player 3", locations HydrasP3, SVCP3.
Same trigger for Player 1 but with "for Player 4", locations HydrasP4, SVCP4.
Same trigger for Player 1 but with "for Player 5", locations HydrasP5, SVCP5.
Same trigger for Player 1 but with "for Player 6", locations HydrasP2, SVCP6.
Same trigger for Player 1 but with "for Player 7", locations HydrasP7, SVCP7.
That's messy. First Players need kill any hydra, second give to player mineral, third create enemy units... and then execute AI orders, when exist enemy units. Is for more efficient implementation. I hope this time I could have explained clearly my issue.
Post has been edited 1 time(s), last time on May 28 2009, 7:47 pm by LhaN.
None.