Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Campaign Waves as virtual files - Possible?
Campaign Waves as virtual files - Possible?
May 26 2009, 1:36 pm
By: Marshot  

May 26 2009, 1:36 pm Marshot Post #1



Hello,

i wana insert Campaign .wav into an map as virtual file like you can do with the Unit sounds in Scmdraft. Basicly it should be possible and im fairly sure that it was possible once. Hope u can help :) btw. theres a easy way to decode chk?



None.

May 26 2009, 2:05 pm Falkoner Post #2



I know that it should be possible, however, so many people are using compressed MPQs and such that have all the campaign files removed that you might cause a lot of problems if you try to use that online.. I'm not sure what would happen if you tried to play a file that someone didn't have.



None.

May 26 2009, 2:16 pm Marshot Post #3



Hmm true, but it would be easy to test if i would know how to insert them :bleh: If i post already such usefull sentences :rolleyes: i guess i can ask one more thing: which Player owns a "Recall sprite/unit" and is it affectably by triggers "condition: any unit"?

Post has been edited 1 time(s), last time on May 26 2009, 2:22 pm by Marshot.



None.

May 26 2009, 4:09 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Marshot
which Player owns a "Recall sprite/unit" and is it affectably by triggers "condition: any unit"?
You cannot center a location on a recall (only dwebs and swarm (both belong to p12/neutral)) or just detect it directly.




May 27 2009, 4:58 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

yes, campaign wavs are useable.

Syntax example is "campaign\\expprotoss\\protoss02\\staredit\\wav\\P2M10PDT.wav"

Open up the campaign to see where they are, and how to refer to the sound file. Brood War sounds work on brood war, but I don't know if starcraft sounds will work. They didn't before the no cd patch, but perhaps now they will.

Use Starforge. I don't know how to do it on scmdraft.

@falk. Pretty sure the file just doesn't play.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 27 2009, 1:50 pm Marshot Post #6



Thanks for your help Guys! :D Unfortunaly its an Starcraft sound who forced me to ask this Question. My problem is that i even cant find the Starcraft Campaign sounds in the MPQs. I only found them in the Install.exe on the Starcraft Compact-Disk. The Broodwar campaigns are in Broowar.mpq but where the Starcraft ones? I search yesterday a few times but nothing :(

Also if anything known about decoding .chk please inform me - its required for a mapping tool.



None.

May 28 2009, 3:24 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

starcraft.mpq (renamed from install.exe). Not everyone will have this, I'm sure, but whatever. We're in the terabyte drives now, and there's little reason to not have all the SC files on there anymore.

look up "scenario.chk format" in the wiki.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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