Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: message beep wav file?
message beep wav file?
May 24 2009, 4:35 pm
By: flagitious  

May 24 2009, 4:35 pm flagitious Post #1



Does anyone know the file name in the mpq/exes of the beep sound that is played when someone types a message?

I have searched through all the sounds that I could find in all MPQ files and install.exe with no luck.

The reason I ask is at the start of my map, I would try to try giving the directions like it is a player saying them, people might be more likely to pay attention that way.



None.

May 24 2009, 4:53 pm Pigy_G Post #2



Behold.

Attachments:
untitled.bmp
Hits: 7 Size: 2304.05kb



None.

May 24 2009, 5:08 pm flagitious Post #3



Doh, thank you very much

The funny thing was I was already using this sound to alert players when someone died, I falsely assumed that the message beep one was different.

If clutter is disliked, delete this topic, since I don't see any potential value from it except to show my own stupidity.

flag



None.

May 24 2009, 8:09 pm Pyro682 Post #4



Quote
The reason I ask is at the start of my map, I would try to try giving the directions like it is a player saying them, people might be more likely to pay attention that way.
Keep in mind that you won't be able to recreate someone's name in that message.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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