Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with Order Attack trigger
Problem with Order Attack trigger
May 11 2009, 12:53 pm
By: LhaN  

May 11 2009, 12:53 pm LhaN Post #1



Hhi, here again with another query. I have a problem, I need to play a trigger map Desert Strike. The trigger causes the units attacking move, but they use their special abilities. Using the trigger:
[CONDITIONS]
Player 1 brings ar least 1 SCV to 'Activate'.
[ACTIONS]
Issue order to all [any unit] owned by Player 2 at 'ForceA':attack to 'ForceB'.
Issue order to all [any unit] owned by Player 3 at 'ForceB':attack to 'ForceA'.

And the units in location ForceA is 5 marines and in location ForceB is 3 firebats and 1 medic, medics do not heal.
How I can solve the problem???

Also I need use the gost skill block, high templars storm, ...

What is the trigger that I need use?



None.

May 11 2009, 1:09 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Try patrol order.




May 11 2009, 1:17 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I'm not exactly sure what you're trying to do, but I can tell you in order to have computer controlled units use their spells/abilities they have to be in stop mode (= no order).
BY applying a melee AI like Insane they tend to use the spells more aggressively.

If you want to order spellcasters to move to a certain area and use their spell there you have to give the attack (will retaliate if attacked) or the move (will try to get there first, no matter what) order. But not patrol.
Some units however, and I think ghosts are included in this, are using their abilites also in patrol mode.
You'll have to test a bit to get best results. But don't expect wonders, because StarCraft's unit AIs are dumb as shit. That's one thing I learned from making Desert Strike.




May 11 2009, 1:24 pm LhaN Post #4



Thanks.



None.

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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