spawn time?
May 5 2009, 11:47 pm
By: LooKe  

May 5 2009, 11:47 pm LooKe Post #1



So I'm using hyper triggers and death counters, but when I try and set it to spawn something every 10 seconds, its more like every 13. Is there a way to fix this? I have it set to 120 counters, or do I have to adjust accordingly.



None.

May 5 2009, 11:53 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Death count timings are arguable. On the fastest game speed, I've heard 1 second ranging from 11.5-12 deaths.

Game seconds are different from real seconds. Just subtract/add deaths until you get a time you appreciate.

Also make sure your hyper triggers are at the bottom of the list. This doesn't really matter for non-wait triggers, but some conspirators will insist that this is the problem.

Edit: I must object to Nude's objection on grounds of the scenario above not being clearly defined.

Edit2: I recall hyper triggers half-assing on my friend's map at one point. I couldn't find a reason (the hypers were owned by an unused computer and at the bottom of the list, etc) but putting the hypers under "All Players" worked (as long as you keep them at the bottom).

Post has been edited 1 time(s), last time on May 5 2009, 11:58 pm by Roy.




May 5 2009, 11:53 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

10 seconds real-time or game time?
Hyper triggers fire 11.8 times per real-time second (=> 120 counters) and 8 times per game second (=> 80 counters).

If that's not it then maybe you haven't wait(0)'s in your hyper triggers but slightly higher values?
Or do you have other short waits running that may block the hyper triggers for a short amount of time?

EDIT: I must object against Roy's recommendation to trial-and-error the right value. 3 seconds, that's 30% deviation! There must be other reasons instead of accuracy of calculation.




May 6 2009, 12:33 am LooKe Post #4



I have no wait blocks, and only wait(0)'s, I guess I will just deal with it.



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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