Staredit Network > Forums > SC1 Map Showcase > Topic: Super Mario SC
Super Mario SC
Apr 16 2009, 12:12 am
By: Roy  

Apr 27 2009, 9:04 pm jkavorski Post #21



wow absolutely AMAZING job



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Apr 30 2009, 11:09 am Vi3t-X Post #22



Quote from Roy
Gameplay:
You don't select Mario directly. Instead, you have a Terran Dropship Barracks with two units, a Siege Tank and an Archon, named "Change Direction" and "Jump" respectively. Mario is constantly walking; you can only control the direction in which he moves. The jump feature seems pretty self-explanatory, so I'll leave that to your mind. You must grab all of the coins to open the end of the level. There are also 1-ups to grab on each level, so be sure to hunt those down.
[/color]
That's one hell of a Barracks you have there. I mean, it creates Protoss warriors AND manufactures tanks. :P



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May 3 2009, 9:19 pm m.0.n.3.y Post #23



Good map...purley stunning that you made it all 2D n what not...
I have a question though, since the DLDB is down, how did you make your map file a clicky thing like that? lol ty and gj



None.

May 4 2009, 11:00 pm Roy Post #24

An artist's depiction of an Extended Unit Death

Quote from m.0.n.3.y
I have a question though, since the DLDB is down, how did you make your map file a clicky thing like that?
I think the database isn't combined with attachments, so you can still add attached files to new posts.
Quote from Vi3t-X
That's one hell of a Barracks you have there. I mean, it creates Protoss warriors AND manufactures tanks. :P
... You caught me...




May 10 2009, 3:08 pm Dungeon-Master Post #25



Nice map, only got to lvl 3 yet, but I only played twice. It is fluid and got no bug, and i surprisingly got myself to think i was playing mario!
You should make another vers with the old school background (blue sky, clouds taht only are the same sprite as bushes except with a diffrent color, green pipes, and maybe mushroom/fire flower pickups?)

But this map is really good as it is. Good job man, impressive lil thing you did here.



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May 14 2009, 2:23 pm Devourer Post #26

Hello

awww.. this reminds me to the "Jump Man concept" made by me ages ago :]
anyway, nice map



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May 15 2009, 1:20 am Dem0n Post #27

ᕕ( ᐛ )ᕗ

Quote from Dungeon-Master
Nice map, only got to lvl 3 yet, but I only played twice. It is fluid and got no bug, and i surprisingly got myself to think i was playing mario!
You should make another vers with the old school background (blue sky, clouds taht only are the same sprite as bushes except with a diffrent color, green pipes, and maybe mushroom/fire flower pickups?)

But this map is really good as it is. Good job man, impressive lil thing you did here.

He can't make the background blue because he needs a walkable surface for the jump. :O




May 15 2009, 2:38 am Dungeon-Master Post #28



Hell right... ,aybe he could use pylon aura/twilight?



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[10:41 am]
ManCubuS -- Seems like something's broken regarding the site then. Sadge...
[07:36 am]
Oh_Man -- have i ever told u guys my SC2 pro-gamer story
[11:30 pm]
Ultraviolet -- That's strange, it looks like you targeted the base image file (sometimes people make the mistake of just using the imgur page link which doesn't work for embedding) but it still didn't work it sounds like.
[03:34 pm]
ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
[03:28 pm]
ManCubuS -- Even tried with imgur, doesn't attach.
[03:14 pm]
ManCubuS -- I should try a workaround, thanks! Sadly imgur is blocked in my country for some unknown reason.
[03:05 pm]
NudeRaider -- I think SEN has trouble with https or hotlinking is forbidden. It certainly is nothing about the size, it just fails to get any size. You can get it working if you use imgur and include the actual image link for the img tag. Like this: [img=https://i.imgur.com/ddYqXZa.jpeg]
[2026-7-26. : 11:15 am]
ManCubuS -- Hey fellas! Anyone knows why when I try to upload an image it says "failed to get image size"? I even tried making it so small. Imgur isn't working here and I tried postimg no luck.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
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