Staredit Network > Forums > SC1 Map Showcase > Topic: Super Mario SC
Super Mario SC
Apr 16 2009, 12:12 am
By: Roy  

Apr 27 2009, 9:04 pm jkavorski Post #21



wow absolutely AMAZING job



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Apr 30 2009, 11:09 am Vi3t-X Post #22



Quote from Roy
Gameplay:
You don't select Mario directly. Instead, you have a Terran Dropship Barracks with two units, a Siege Tank and an Archon, named "Change Direction" and "Jump" respectively. Mario is constantly walking; you can only control the direction in which he moves. The jump feature seems pretty self-explanatory, so I'll leave that to your mind. You must grab all of the coins to open the end of the level. There are also 1-ups to grab on each level, so be sure to hunt those down.
[/color]
That's one hell of a Barracks you have there. I mean, it creates Protoss warriors AND manufactures tanks. :P



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May 3 2009, 9:19 pm m.0.n.3.y Post #23



Good map...purley stunning that you made it all 2D n what not...
I have a question though, since the DLDB is down, how did you make your map file a clicky thing like that? lol ty and gj



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May 4 2009, 11:00 pm Roy Post #24

An artist's depiction of an Extended Unit Death

Quote from m.0.n.3.y
I have a question though, since the DLDB is down, how did you make your map file a clicky thing like that?
I think the database isn't combined with attachments, so you can still add attached files to new posts.
Quote from Vi3t-X
That's one hell of a Barracks you have there. I mean, it creates Protoss warriors AND manufactures tanks. :P
... You caught me...




May 10 2009, 3:08 pm Dungeon-Master Post #25



Nice map, only got to lvl 3 yet, but I only played twice. It is fluid and got no bug, and i surprisingly got myself to think i was playing mario!
You should make another vers with the old school background (blue sky, clouds taht only are the same sprite as bushes except with a diffrent color, green pipes, and maybe mushroom/fire flower pickups?)

But this map is really good as it is. Good job man, impressive lil thing you did here.



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May 14 2009, 2:23 pm Devourer Post #26

Hello

awww.. this reminds me to the "Jump Man concept" made by me ages ago :]
anyway, nice map



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May 15 2009, 1:20 am Dem0n Post #27

ᕕ( ᐛ )ᕗ

Quote from Dungeon-Master
Nice map, only got to lvl 3 yet, but I only played twice. It is fluid and got no bug, and i surprisingly got myself to think i was playing mario!
You should make another vers with the old school background (blue sky, clouds taht only are the same sprite as bushes except with a diffrent color, green pipes, and maybe mushroom/fire flower pickups?)

But this map is really good as it is. Good job man, impressive lil thing you did here.

He can't make the background blue because he needs a walkable surface for the jump. :O




May 15 2009, 2:38 am Dungeon-Master Post #28



Hell right... ,aybe he could use pylon aura/twilight?



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[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
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