Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Tiles Are Freaking Wierd!
Tiles Are Freaking Wierd!
Apr 13 2009, 2:24 am
By: kidblaze  

Apr 13 2009, 2:24 am kidblaze Post #1



ONE 1 ONE - How do I get units to run on "Null Terrain"?
TWO 2 TWO - How do you make pictures with tiles?



None.

Apr 13 2009, 2:25 am FlyingHat Post #2



http://www.staredit.net/?p=search We have a search function on this site, I assume you have the sense to be able to use it properly.

Edit: I'll probably take that back.

Post has been edited 1 time(s), last time on Apr 13 2009, 2:36 am by FlyingHat.



None.

Apr 13 2009, 2:30 am kidblaze Post #3



I don't know why, but it won't let me search, it only lets me set searches.
And what about my first question?



None.

Apr 13 2009, 2:52 am Falkoner Post #4



The tiles to the right of the creep tiles are walkable, any other null tiles are not, and units much be created/moved/dropped off on the creep to get on it, they can't just walk onto it.

Second question: Get a program like Starcraft Picture Mapper and it can make images on the minimap.

Hat, even if he should have used the search feature, these questions are simple and you might as well post the answers as well as tell him to use the search feature in the future.



None.

Apr 13 2009, 2:55 am TriggR_HappE Post #5



Walkable null terrain are like the last 2 null tiles on the row with the creep.
Units have to be placed or droped onto these tiles because they can't walk onto it from normal walkable tiles.
You can also walk off of the null onto normally unwalkable terrain, but the unit will scramble to the nearest walkable terrain. So if you're restricting the unit to a path of walkable null, you have to boarder it with walled units.



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