Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Keeping Units Burrowed 24/7
Keeping Units Burrowed 24/7
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Apr 4 2009, 2:12 am
By: Oo.DaMeiN.oO  

Apr 4 2009, 2:12 am Oo.DaMeiN.oO Post #1



Is there a way to make it so a player cannot un-burrow a unit, when it is owned by them.

Other then making it un-moveable once it becomes un-burrowed? Thanks.



None.

Apr 4 2009, 2:16 am xAngelSpiritx Post #2

eternal lurker

Try using Burrow Detection;
http://www.staredit.net/maplantis/index.php?sid=81c00c12ae;wiki=77

Once you detect that the unit is unburrowed, you can remove the unit, and replace it with a burrowed one.



None.

Apr 4 2009, 2:19 am Chubacca Post #3



whats your situation?
how come you cant make burrowed units unmovable?



None.

Apr 4 2009, 2:19 am Oo.DaMeiN.oO Post #4



Hmm, if no one else knows a better way I guess I'll do this. Thanks.



None.

Apr 4 2009, 2:51 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

Create unit by a computer with burrow, give to player who has burrow disabled.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 4 2009, 3:00 am Oo.DaMeiN.oO Post #6



I have 4 different units, which are given for a point system.

And at a specific time I need to give these units to the specified player, then calculate who owns the most.

And I need them never to move.

Zachary's answer fixed my problem, thank you.



None.

Apr 4 2009, 3:06 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:Zachary Taylor
Create unit by a computer with burrow, give to player who has burrow disabled.
Aren't computer players still unburrowing altough they shouldn't be able to?




Apr 4 2009, 3:09 am rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

yes, but humans can't unburrow.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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