OMG! HAH!!! I KNEW IT!!! All these years, I've been CONVINCED that the Insane Computer AI HAS CHEATED!!! I KNEW IT!!! HAHAHAHAH!!!!
Nobody believed me, BUT I KNEWWWW!!!! MOUAHAHAHHAH!!!!!!
Insane is tougher, but, as Nude already established, it cheats.
You can ask Heinermann about the AIs he's made. I've been hearing a lot about how he is programming a computer "AI that is worthy of a human starcraft opponent"
Now, I know it isn't very ... "Computer-Like", but Brontobyte and Myself have taken up the charge of creating an AI that Microes. Our process has been slowed down, due to the lack of communication we are able to have, but I'm willing to provide you with ideas, answers, and information, should you desire to create your own AI.
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If you're interested in just simply re-creating the melee AI, I have no answers for you. It'd be a bitch to make... You'd have to detect things that aren't easily found, Like the HP of mutalisks when they rush. The Computer waits until a certain HP on the mutalisk is met (Somewhere between 25%-30%, I beleive), and then Sends it back after fighting a defensive structure to heal at the base for further use.
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Idea - You COULD try to balance the Insane Computer AI.... If I were to assume how it cheats/works, I would think that it waits 'till it has X amount of resources, and if X is "so far" away from the required amount, it builds that unit.
Suppose the computer desires a marine. It may wait until it has 35 minerals as opposed to 50 minerals, and then just start building it. (Or it may just simply cost 35, you may have to experiment with that quite a bit).
Maybe you could put a negative handicap on the computer? Like, when it reaches 35, subtract 15, or something like that?
Post has been edited 1 time(s), last time on Mar 27 2009, 3:17 am by Pyro682.
None.