Staredit Network > Forums > General StarCraft > Topic: StarCraft on a USB?
StarCraft on a USB?
Mar 13 2009, 11:27 pm
By: Brontobyte
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Mar 23 2009, 2:18 am Vi3t-X Post #41



My Portable StarCraft is 200mb + Maps.

Works fine for me. Problem is, when you try to play on Bnet, the text lags. Pops up a second later.



None.

Mar 23 2009, 4:09 am O)FaRTy1billion[MM] Post #42

👻 👾 👽 💪

Did you remove all campaigns or something?

By removing campaigns, I got mine less than 200MB including maps. :D
895MB if I have campaigns.

Post has been edited 2 time(s), last time on Mar 23 2009, 4:19 am by FaRTy1billion.



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Mar 24 2009, 12:30 am Vi3t-X Post #43



The majority of campaigns were removed. Added in SCMDraft and MPQDraft and a lot of random things. Not really worried about space. I think 4gb is plenty enough.



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Mar 24 2009, 11:00 pm Conspiracy Post #44



Autoit 3

PHENOMENAL scripting program. Allows you to edit the registry and all ^.^

Compile the script into an exe, make it auto run off of the flash drive, have fun.

Also, you can make it force open ports (My computer is a bitch, and I got it past the Querying Gateway screen :D)



None.

Mar 25 2009, 1:21 am samsizzle Post #45



I did this on the computers at my school and got a whole bunch of people to copy it from the shared folder and now its like an internet cafe in there.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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