Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unit Sizes for inverted locations?
Unit Sizes for inverted locations?
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Mar 20 2009, 1:02 am
By: Scienthsine  

Mar 20 2009, 1:02 am Scienthsine Post #1



Is there a list with numerical sizes for units? It would be helpful, because inverted locations could be made numerically and then centered on the unit it's being used with. Or is there an easier way?

Edit: Just found the 'Debug->Show Unit Collision Sizes' in SCMDraft, which makes it alot easier. I would still be interested in a list if there was one though.

Post has been edited 1 time(s), last time on Mar 20 2009, 1:14 am by Scienthsine.



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Mar 20 2009, 1:35 am O)FaRTy1billion[MM] Post #2

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Mar 20 2009, 1:47 am NudeRaider Post #3

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Mar 20 2009, 4:27 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

in scmdraft

Debug -> show unit collision sizes. You can then make the location exactly the size of the unit.

Datedit is better though, since it shows not only the size, but the center too. That's why DTs are created so weird. They have a center which is not symmetrical (6 from the top, much more from the bottom).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 20 2009, 11:07 pm Scienthsine Post #5



Thanks everyone, very helpful.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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